Page 1 of 1

does the mindamage value in the object templates work?

Posted: Fri May 20, 2011 2:11 pm
by dudejo
i've been trying to use it but it's like the weapon deals normal damage regardless of the value i use.

does it have to be enabled somehow? the properties list on pilot51.com gives no indication whatsoever beyond how the damage formula works.

Posted: Fri May 20, 2011 4:54 pm
by freddy
have you tried use it directly on the projectile?

Re: does the mindamage value in the object templates work?

Posted: Fri May 20, 2011 5:16 pm
by dudejo
explain...?

i was adding the value in the weapon's object file like vanilla BF seems to do.

are you saying i should go in the damage system files?

Posted: Sat May 21, 2011 8:09 am
by freddy
eaxample for the colt projectile (original values)

Code: Select all

ObjectTemplate.create Projectile ColtProjectile

ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 20
ObjectTemplate.distToMinDamage 40

Re: does the mindamage value in the object templates work?

Posted: Sat May 21, 2011 11:32 am
by dudejo
i used that exact order but still nothing will change.

i even used an excessive damage nerf like a .01 damage mod.

Posted: Sat May 21, 2011 6:12 pm
by freddy
it only work on direct damage, any splash damage remains the same

iwé use this code to lower the damage from bombs and torpedos so i know it works, i changed it in objects.rfa

Re: does the mindamage value in the object templates work?

Posted: Sun May 22, 2011 5:05 am
by dudejo
i was messing with the STG44.

unless i forked something up. i'll try a clean slate and see what happens then.

Re: does the mindamage value in the object templates work?

Posted: Thu Jun 09, 2011 10:29 pm
by dudejo
better late than never.

i found the values in the common objects folder :/

now it works like a charm.