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Booster Rocket sounds on Willy will not stop?

Posted: Mon Jun 06, 2011 11:37 pm
by Swaffy
For a very long time, I have had Katyusha rocket engines attached to my Jeep Willy for nitrous effects. The smoke works fine along with everything except the rocket's engine sound.

Once the boost is used, the rocket's engine sounds will not turn off, even when the vehicle is vacant [not being used by a bot or player].
The "flaksmall" sound is one-time for the engine start-up, but the "rcktlp" and "haxxar" sounds will not turn off once started.

Code: Select all

newPatch

load @ROOT/Sound/@RTD/flaksmall.wav
minDistance 20
randomStartPitch 0.05 / 0.05
volume .9
priority 3
*** Pitch ***
beginEffect
	controlDestination Pitch
	controlSource Default
	envelope Linear
	param 0.75
	param 0
endEffect

*** Distance Volume ***
beginEffect
	controlDestination Volume
	controlSource Distance
	envelope Ramp
	param 70
	param 180
	param 1
	param -1
endEffect

load @ROOT/Sound/@RTD/rcktlp1.wav
loop
minDistance 16
randomStartPitch 0.05 / 0.05
volume .5
priority 3
*** Engine start ***
beginEffect
	controlDestination Volume
	controlSource Time
	envelope Ramp
	param 0.4
	param 0.9
	param 0
	param 1
endEffect

*** Engine Pitch ***
beginEffect
	controlDestination Pitch
	controlSource Default
	envelope Linear
	param 0.7
	param 0.4
endEffect

*** Distance Volume ***
beginEffect
	controlDestination Volume
	controlSource Distance
	envelope Ramp
	param 10
	param 60
	param 1
	param -1
endEffect

load @ROOT/Sound/@RTD/rcktlp3.wav
loop
minDistance 16
randomStartPitch 0.05 / 0.05
volume .5
priority 3
*** Engine start ***
beginEffect
	controlDestination Volume
	controlSource Time
	envelope Ramp
	param 0.8
	param 1.3
	param 0
	param 1
endEffect

*** Engine Pitch ***
beginEffect
	controlDestination Pitch
	controlSource Default
	envelope Linear
	param 0.8
	param 0.9
endEffect

*** Distance Volume ***
beginEffect
	controlDestination Volume
	controlSource Distance
	envelope Ramp
	param 10
	param 70
	param 1
	param -1
endEffect

load @ROOT/Sound/@RTD/rcktlp2.wav
loop
minDistance 5
randomStartPitch 0.05 / 0.05
volume .3
priority 3
*** Engine Pitch ***
beginEffect
	controlDestination Pitch
	controlSource Default
	envelope Linear
	param 0.1
	param 0.7
endEffect

*** Engine start ***
beginEffect
	controlDestination Volume
	controlSource Time
	envelope Ramp
	param 0.8
	param 0.9
	param 0
	param 1
endEffect

*** Distance Volume ***
beginEffect
	controlDestination Volume
	controlSource Distance
	envelope Ramp
	param 20
	param 80
	param 1
	param -1
endEffect

load @ROOT/Sound/@RTD/rcktlp2.wav
loop
minDistance 5
randomStartPitch 0.05 / 0.05
volume .3
priority 3
*** Engine Pitch ***
beginEffect
	controlDestination Pitch
	controlSource Default
	envelope Linear
	param 0.7
	param 0.4
endEffect

*** Engine start ***
beginEffect
	controlDestination Volume
	controlSource Time
	envelope Ramp
	param 0.7
	param 1.2
	param 0
	param 1
endEffect

*** Engine Pitch ***
beginEffect
	controlDestination Pitch
	controlSource Default
	envelope Linear
	param 0.65
	param 0.05
endEffect

*** Distance Volume ***
beginEffect
	controlDestination Volume
	controlSource Distance
	envelope Ramp
	param 40
	param 120
	param 1
	param -1
endEffect

load @ROOT/Sound/@RTD/haxxar.wav
loop
minDistance 1
randomStartPitch 0.05/0.05
volume .9
priority 3
*** Engine start ***
beginEffect
	controlDestination Volume
	controlSource Time
	envelope Ramp
	param 0
	param 1.2
	param 0
	param 1
endEffect

*** Engine Pitch ***
beginEffect
	controlDestination Pitch
	controlSource Default
	envelope Linear
	param 0.9
	param 0.05
endEffect

*** Distance Volume ***
beginEffect
	controlDestination Volume
	controlSource Distance
	envelope Ramp
	param 2
	param 7
	param 1
	param -1
endEffect
Like always, I have a video for you guys to watch:


I'd like the sounds to turn off once the boost button [Right-Click] is let go.
How can I go about fixing this issue?