Reworking on old mod wasteland 2042
Posted: Thu Jul 28, 2011 4:55 am
Just stopped to say hi! Great forum you have here for good ol' bf1942. Also nice tutorials btw 
Started again working in this old mod called Wasteland 2042 for bf1942. Played it last night against bots and had a blast with it again. Tought i should continue working on this, so iv kinda decided to "hijack" wl2042 mod for myself, since its been dead around for 7 years now. I was one of the core member of this mod, a modeller/texture artist and basically made huge amounts of weapons, vehicles, player- and map props for this. Altough this will propably progress quite slowly since im alone in this and dont have much knowledge about scripting bf1942 code, got much to learn still. For now, im trying to learn how to add weapon model for a player, after that ill try to learn adding custom models to map editor.
wastela-what?? thou might say... http://www.youtube.com/watch?v=a3DmQJKYKXk&NR=1 (alpha release footage)
Progress plan:
- re-texture some weapons and vehicles for starters, since some of them are unfinished and fugly. Also vehicles will be textured dustier, shouldnt take long. (iv decided that every map will be placed in "desert" scenario).
- Remove unwanted maps (there is maybe only 2-3 good quality maps, rest are just quickly made fillers and just takes useful space, better have a couple good maps than awful amount horrible maps)
- Make suitable post-apocalyptic enviroiment models (such as simple variety of telephone poles, gas-stations, road signs, Commercial signs, deserted houses etc etc). Getting rid of the bf1942 map props. just hate to see WW2 era stuff lying around on some maps ;P
- For mapping, i'll try to make a "build-it-yourself" fortress. making a map prop pack from diffrend kind of walls, lookout towers, gates and decorations for inside area of the fort and so on.... Basically mappers can build their own liking scrap fortress from diffrend parts.
future plans:
- Player Kits with new classes...
- Moar vehicles, this time each one having specific "talent"
- new "mini" faction
- well this was quite useless for now to talk about these things ;P
PS: btw,i remember EMPIRES mod tried to make buildable buildings in bf1942 back then, is it possible novadays to script something like that? or is it mere impossible to do still

Started again working in this old mod called Wasteland 2042 for bf1942. Played it last night against bots and had a blast with it again. Tought i should continue working on this, so iv kinda decided to "hijack" wl2042 mod for myself, since its been dead around for 7 years now. I was one of the core member of this mod, a modeller/texture artist and basically made huge amounts of weapons, vehicles, player- and map props for this. Altough this will propably progress quite slowly since im alone in this and dont have much knowledge about scripting bf1942 code, got much to learn still. For now, im trying to learn how to add weapon model for a player, after that ill try to learn adding custom models to map editor.
wastela-what?? thou might say... http://www.youtube.com/watch?v=a3DmQJKYKXk&NR=1 (alpha release footage)
Progress plan:
- re-texture some weapons and vehicles for starters, since some of them are unfinished and fugly. Also vehicles will be textured dustier, shouldnt take long. (iv decided that every map will be placed in "desert" scenario).
- Remove unwanted maps (there is maybe only 2-3 good quality maps, rest are just quickly made fillers and just takes useful space, better have a couple good maps than awful amount horrible maps)
- Make suitable post-apocalyptic enviroiment models (such as simple variety of telephone poles, gas-stations, road signs, Commercial signs, deserted houses etc etc). Getting rid of the bf1942 map props. just hate to see WW2 era stuff lying around on some maps ;P
- For mapping, i'll try to make a "build-it-yourself" fortress. making a map prop pack from diffrend kind of walls, lookout towers, gates and decorations for inside area of the fort and so on.... Basically mappers can build their own liking scrap fortress from diffrend parts.
future plans:
- Player Kits with new classes...
- Moar vehicles, this time each one having specific "talent"
- new "mini" faction
- well this was quite useless for now to talk about these things ;P
PS: btw,i remember EMPIRES mod tried to make buildable buildings in bf1942 back then, is it possible novadays to script something like that? or is it mere impossible to do still
