[SOLVED ]Plane causing connection problems?
Posted: Wed Aug 24, 2011 4:08 am
Hello,
I made a katyusha thingy that instead of rockets it fires modified Yak9 planes that i renamed as "V1". This V1 is a stripped down version of the yak9 without propeller and landing gear, and it runs on a rocket engine (a modified katyusha rocket engine). The vehicle works well and i avoided the "too many statemarks" error but a new error came up.
Whenever a player other than the server host fires the V1, the plane always appears where the launcher was originally placed, at the start of the round, and not from where the launcher is actually located at the time of the launch.
Furthermore, after a few seconds in the air, non-host players get a "Warning! connection problem" message and the game freezes until the player exits the V1.
If i REM out the engine, the game works fine for everyone, and the V1 launches properly and doesn't cause network issues. Its the engine that causes trouble and i dont know why.
It has all the necesary networkable infos
any ideas?
I made a katyusha thingy that instead of rockets it fires modified Yak9 planes that i renamed as "V1". This V1 is a stripped down version of the yak9 without propeller and landing gear, and it runs on a rocket engine (a modified katyusha rocket engine). The vehicle works well and i avoided the "too many statemarks" error but a new error came up.
Whenever a player other than the server host fires the V1, the plane always appears where the launcher was originally placed, at the start of the round, and not from where the launcher is actually located at the time of the launch.
Furthermore, after a few seconds in the air, non-host players get a "Warning! connection problem" message and the game freezes until the player exits the V1.
If i REM out the engine, the game works fine for everyone, and the V1 launches properly and doesn't cause network issues. Its the engine that causes trouble and i dont know why.
It has all the necesary networkable infos
any ideas?