3DS Max 2011 model to 3DS Max 7?
Posted: Tue Sep 13, 2011 1:38 am
I found a beautiful, and free, weapon model on TurboSquid that I'd like to add to my BF1942 mod [Swaffy'sMod].
Here is the model. You may drool at it all you like. [Well, I'll post more than one, but the first one is my main worry.]
G36C [with extra add-ons included]
http://www.turbosquid.com/3d-models/g36 ... ree/612923
Others:
M16A4/M16 [also with add-ons]
http://www.turbosquid.com/3d-models/fre ... m16/584722
Beretta M9 [with night sights]
http://www.turbosquid.com/3d-models/fre ... -m9/593525
Kriss Super Vector [with holographic sight]
http://www.turbosquid.com/3d-models/sup ... ree/589810
Remington 870 Modular Combat Shotgun [stock]
http://www.turbosquid.com/3d-models/fre ... del/586289
They were made using 3DS Max 2011. How can I convert/edit them to be able to work in 3DS Max 7? I want to put them in Max 7 so that I can make them work in my BF'42 mod.
Here is the model. You may drool at it all you like. [Well, I'll post more than one, but the first one is my main worry.]
G36C [with extra add-ons included]
http://www.turbosquid.com/3d-models/g36 ... ree/612923
Others:
M16A4/M16 [also with add-ons]
http://www.turbosquid.com/3d-models/fre ... m16/584722
Beretta M9 [with night sights]
http://www.turbosquid.com/3d-models/fre ... -m9/593525
Kriss Super Vector [with holographic sight]
http://www.turbosquid.com/3d-models/sup ... ree/589810
Remington 870 Modular Combat Shotgun [stock]
http://www.turbosquid.com/3d-models/fre ... del/586289
They were made using 3DS Max 2011. How can I convert/edit them to be able to work in 3DS Max 7? I want to put them in Max 7 so that I can make them work in my BF'42 mod.