Stop the engines!
Stop the engines!
Simple question: Is it possible to code the engines to initiate only when one actually presses Forward? So no rumbling engines when one preys from cover for passing tanks? Even better: Is it possible to make engines stop also once one idles some time? But that would be bonus only.
Re: Stop the engines!
yeah sort of, i think it would be possible to set something up, been a long time since i fiddled with sounds.
a short example
i know i had to tweak to get the engine idling sound wait for the engine starting sound to be finished before it kicked in. i think you can fiddle with the parameters to get something close to what you want. sorry tho i dont remember exactly how it works but the code it pretty self explaining so it shouldn´t be that hard to figure it out.
a short example
Code: Select all
load @ROOT/Sound/@RTD/sairstart.wav <----- engine starting
and then
load @ROOT/Sound/@RTD/sairrun.wav <--------- engine idling
load @ROOT/Sound/@RTD/sairmed.wav <----------------- yeah you can guess
load @ROOT/Sound/@RTD/sairhi.wav <--------------- full speed
- MR PINK BALLS
- Posts: 267
- Joined: Sun Oct 18, 2009 4:01 pm
Re: Stop the engines!
That's not exactly what I meant. Engines idling is nothing special and every vanilla vehicle has that .
The thing is I want the engine to be cut off, silent, stopped, nada working as long as I don't hit the gas. So perhaps replace the Idle with a silent sound, but then again I'd need to make the start engine sound initiate only when one actually starts moving the tank...
So basically:
Idle(Silent)->Start->Idle->->Hi->Idle->Stop->Silent
Problem is I don't want the engine to always get "killed" only because one stops for some seconds to get a good aim, I'd need it to be somhow time-delayed: Hi->Idle (10 sec delay)->Stop->Silent
And I'm not so firm on ssc actually. Is there a good explanation on all these parameters etc. around somewhere? The ssc editor isn't really a help for me, I'd rather stick with direct coding
The thing is I want the engine to be cut off, silent, stopped, nada working as long as I don't hit the gas. So perhaps replace the Idle with a silent sound, but then again I'd need to make the start engine sound initiate only when one actually starts moving the tank...
So basically:
Idle(Silent)->Start->Idle->->Hi->Idle->Stop->Silent
Problem is I don't want the engine to always get "killed" only because one stops for some seconds to get a good aim, I'd need it to be somhow time-delayed: Hi->Idle (10 sec delay)->Stop->Silent
And I'm not so firm on ssc actually. Is there a good explanation on all these parameters etc. around somewhere? The ssc editor isn't really a help for me, I'd rather stick with direct coding
Re: Stop the engines!
im not sure but i think the game engine is to limited to make exactly what you want. the closest you can get is propably a silent engine on idling
i know there was some info on the mdt site but its seems down now for some time.
i know there was some info on the mdt site but its seems down now for some time.