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1P StandardMesh is screwed up.

Posted: Sat Sep 24, 2011 3:38 pm
by Swaffy
I was editing the first person standardmesh file [in 3ds Max 7] for my rocket powered Jeep WIlly.

All I did was delete the windshield and the small headlight cylinder/thing. When I saved it, I looked at the file in BGA just to make sure it saved correctly. It did.

But in-game, the main body is [almost] invisible. It's about 85% invisible, as I you can see in the video.

How can I fix this?


Re: 1P StandardMesh is screwed up.

Posted: Sun Sep 25, 2011 2:39 am
by Apache Thunder
Is the normals inverted? Did the mesh have the twosided command in the RS file? Perhaps Max deleted it on export.

Re: 1P StandardMesh is screwed up.

Posted: Sun Sep 25, 2011 5:57 am
by Swaffy
The game was loading the wrong texture files. Apparently, when I saved the new model, the game switched around the textures without telling me. So instead of loading "1P_Willy_I" [a texture including secondary Willy body textures], it would load the Katyusha's window texture [used on the Willy's window]. The UVW mapping and image size was different, thus resulting in no texture being added, and just the "shiny" texture was shown [as seen in the video in the first post].