Battlefield 1942 Mod Tools
Re: Battlefield 1942 Mod Tools
Working link for NPPlusBF1942language.rar (syntax highlights for Notepad++)
http://web.archive.org/web/201307090512 ... nguage.rar
http://web.archive.org/web/201307090512 ... nguage.rar
Re: Battlefield 1942 Mod Tools
Hi all,
Iv made a new tool:
https://github.com/Ahrkylien/BF1942-Blender-add-on
could someone add it to the list?
Iv made a new tool:
https://github.com/Ahrkylien/BF1942-Blender-add-on
could someone add it to the list?
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- Posts: 2
- Joined: Mon Mar 16, 2020 7:39 pm
Re: Battlefield 1942 Mod Tools
aren't all the links in first post down?
Re: Battlefield 1942 Mod Tools
I know it's still an early build so please bear with me for being a n00b in Blender, but when I installed the plugin I'm not able to see the StandardMesh (.sm/.rs) extension in File -> Import/Export section.henk wrote: ↑Tue Jul 13, 2021 9:08 am Hi all,
Iv made a new tool:
https://github.com/Ahrkylien/BF1942-Blender-add-on
could someone add it to the list?
"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"
1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
Re: Battlefield 1942 Mod Tools
Hey, cool that you tried it out.
you are looking at the wrong place.
press 'n' to toggle the right bar (in which the addon is placed)
I should make a short tutorial for it I guess
you are looking at the wrong place.
press 'n' to toggle the right bar (in which the addon is placed)
I should make a short tutorial for it I guess
Re: Battlefield 1942 Mod Tools
No, the tutorial is well written on Github page so don't worry, it's just that I didn't noticed the BF1942 section when I press the 'N' button until recently.
The import function on Heightmap and (Standard)Mesh are working well, I haven't tried to import the TreeMesh yet.
I'm still in a learning curve on Blender's UI and 3D modelling in general so I'm not able to tell the result about creating/editing and exporting heightmap and mesh on existing bf1942 models.
Other than that, great work mate!![Wink ;)](./images/smilies/icon_e_wink.gif)
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
The import function on Heightmap and (Standard)Mesh are working well, I haven't tried to import the TreeMesh yet.
I'm still in a learning curve on Blender's UI and 3D modelling in general so I'm not able to tell the result about creating/editing and exporting heightmap and mesh on existing bf1942 models.
Other than that, great work mate!
![Wink ;)](./images/smilies/icon_e_wink.gif)
"My God, there were airplanes all over the sky, and most of them had red meatballs on their wings!"
1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
1st Lt. James "Zeke" E. Swett; VMF-221, USMC
April 7, 1943
Re: Battlefield 1942 Mod Tools
Thanks,
There are some minor pitfalls on the way ahaid.
For example always apply a material to your mesh
There are some minor pitfalls on the way ahaid.
For example always apply a material to your mesh
Re: Battlefield 1942 Mod Tools
Here you have more Battlefield 1942 Tools for Modding, its updated for 2023 i think: click here Please. Feel free to add it to the list.
If do you like the BF 1942 Mods or search a Download please visit: http://hg-clan.blogspot.de/