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Mirrors in BF1942.. for err.. Vampire mods!

Posted: Sun Oct 23, 2011 8:17 pm
by fo0k
I made a room with a mirror.. just for fun.. cool though.. but sadly only suitable for a vampire mod :)


HD - http://youtu.be/dGWeAExPfFo?hd=1


Re: Mirrors in BF1942.. for err.. Vampire mods!

Posted: Sun Oct 23, 2011 9:14 pm
by Swaffy
Is that just a window with an identical room on the other side, or an actual mirror?
So the player will be able to see himself?

Re: Mirrors in BF1942.. for err.. Vampire mods!

Posted: Sun Oct 23, 2011 9:44 pm
by fo0k
heheh.. these mirrors are all.. smoke and errr. mirrors. :)

just another room! but lets not spoil the magic! hahah..

Re: Mirrors in BF1942.. for err.. Vampire mods!

Posted: Sun Oct 23, 2011 11:12 pm
by Swaffy
[Okay] Shhhh...

Re: Mirrors in BF1942.. for err.. Vampire mods!

Posted: Mon Oct 24, 2011 5:25 pm
by Apache Thunder
Done using the mirror modifier in max to make the mirrored copy I assume....There I spoiled it... :D

Re: Mirrors in BF1942.. for err.. Vampire mods!

Posted: Mon Oct 24, 2011 6:59 pm
by fo0k
heheh.. looks pretty good though don't it!

my initial idea was to make a reflective floor and mirror things that way... like a polished floor in a hotel lobby!
Actually.. assuming the entire area was totally level.. I guess its possible in theory.. to have a mirrored and animated soldier mesh below the floor! any easy way to achieve this? mirror weapons.. mirror muzzle flash etc etc

would look pretty damn cool!

Re: Mirrors in BF1942.. for err.. Vampire mods!

Posted: Wed Oct 26, 2011 8:06 am
by Apache Thunder
I think you could achieve it by addtemplating a second set of soldier mesh child objects (much like the animated head face object) and have it use a mirrored skeleton (as long as the skeleton can still use the same animations, it should work fine). I was able to get a soldier to animate with his whole body oriented sideways instead of standing up by accident when I was doing some alterations to the "default pose" of the skeleton. I had forgot to rotate it down back to the original location. So I think you can just rotate it so that it's facing opposite from the original rotation to achieve the mirror position and have a child object use that skeleton. As long as the skeleton is set up to use the same animation system of the soldier, then it should animate along with him.

But the main issue will be if the soldier is blown into the air or if he enters a second story or stairs or even so much as jumps up. At which point the second soldier would clip through the floor with him and ruin the illusion. :(