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1st Person Guns

Posted: Fri Nov 11, 2011 1:29 am
by Swaffy
Guns, when seen in the 1st person view, look like they're short and fat.
Is there some kind of setting I can change that changes this? I'd like them to not have this ... warp or whatever it's called.

My M1 Garand and some other rifles look like they're as short as an M1 Carbine rifle.

Re: 1st Person Guns

Posted: Fri Nov 11, 2011 11:36 pm
by hipnox
FOV related? you could try to change the soldier camera position

Re: 1st Person Guns

Posted: Sat Nov 12, 2011 8:25 am
by Apache Thunder
You can change the FOV setting for soldiers. Go to the CommonSoldierData.inc file in the soldiers/common folder of objects.rfa and look for this line:

Code: Select all

ObjectTemplate.set1pFov 0.47
Change it to something like this:

Code: Select all

ObjectTemplate.set1pFov 0.7
Higher numbers will mean thinner guns. This will affect only the 1st person view of soldiers. ;)

Re: 1st Person Guns

Posted: Mon Nov 14, 2011 6:16 am
by Swaffy
Thanks, I'll mess around with it and see what I can do.

Yeah, it works:

Image

Re: 1st Person Guns

Posted: Sun Nov 20, 2011 10:10 am
by Psycho
Apache Thunder wrote:You can change the FOV setting for soldiers. Go to the CommonSoldierData.inc file in the soldiers/common folder of objects.rfa and look for this line:

Code: Select all

ObjectTemplate.set1pFov 0.47
Change it to something like this:

Code: Select all

ObjectTemplate.set1pFov 0.7
Higher numbers will mean thinner guns. This will affect only the 1st person view of soldiers. ;)

That fov setting only affects the weapon I suppose?

Re: 1st Person Guns

Posted: Sun Nov 20, 2011 7:27 pm
by Swaffy
Psycho wrote:That fov setting only affects the weapon I suppose?
Yes, just the weapon.

Re: 1st Person Guns

Posted: Sun Nov 20, 2011 11:37 pm
by Apache Thunder
Higher numbers will begin to impact other things you see from 1p view. Not just the weapons. But with small changes things beyond your weapons like buildings/tanks and stuff won't have any noticeable change.