Problem with Collision mesh..
Posted: Tue Jan 03, 2012 12:52 am
I made a trapezoid based on Zeruse's mesh which is for Homing missile.
It works fine with only COL01 mesh loaded.
But when i try to fire it close to an static object, it will react with static object more than PCO do, and the one made by Zeuser have no problem with static object(tested by just switching geometry)
So how do i fix that by using Collision mesh?
It works fine with only COL01 mesh loaded.
But when i try to fire it close to an static object, it will react with static object more than PCO do, and the one made by Zeuser have no problem with static object(tested by just switching geometry)
So how do i fix that by using Collision mesh?