[ssm]unable to change mag size of airplane bomb
Posted: Fri Mar 30, 2012 1:28 pm
the whole story: I tried to decrease the number of plane bombs from server side. I started from Yak9\Weapons.con, found the line "ObjectTemplate.magSize 15" under "ObjectTemplate.create FireArms Yak9BombDummy", then replaced 15 by 5.
After that I started test from kursk, with the modded objects.rfa of course. Everything was fine until I approached yak9 by flying a bf109. Once yak9 was within the view distance, ie the white plane icon nearly showed up in the map, the client side bf1942.exe closed without any error message. (4Apr update: latest test resulted a "disconnected from server" message.)
Finally the more weird matter: when I replaced the modded objects.rfa in my client side folder and create a local game, no more sudden quit again. Anyone knows the solution, or any other method to achieve my objective?
After that I started test from kursk, with the modded objects.rfa of course. Everything was fine until I approached yak9 by flying a bf109. Once yak9 was within the view distance, ie the white plane icon nearly showed up in the map, the client side bf1942.exe closed without any error message. (4Apr update: latest test resulted a "disconnected from server" message.)
Finally the more weird matter: when I replaced the modded objects.rfa in my client side folder and create a local game, no more sudden quit again. Anyone knows the solution, or any other method to achieve my objective?