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I have some MW3 weapons in ".obj" and ".max"

Posted: Thu Jun 21, 2012 10:41 pm
by Swaffy
... but would like some advice/tips on how I can get them converted to work (or be editable) in 3DS MAX 7.

Which 3DS MAX version should I use to edit the ".max" file types? I am sure I can edit them in a new version of 3DS MAX then bring them into 3DS MAX 7 to convert to BF1942.

OH! Here are the models if you want to mess with them! They look very nice.
http://www.turbosquid.com/FullPreview/I ... /ID/638732

Re: I have some MW3 weapons in ".obj" and ".max"

Posted: Fri Jun 22, 2012 11:07 am
by one
Have you tried to open .max files directly in 3ds Max 7? If it doesn't work you can import .obj files with File->Import function, but there can be some problems with texture coordinates

Re: I have some MW3 weapons in ".obj" and ".max"

Posted: Fri Jun 22, 2012 6:41 pm
by Swaffy
I believe those MAX files are for a newer version, because I get a message like this:

Unknown class, no stand-in: SuperID =0xB60, CladdID =(0x4A0C66E1,0x1513165)

But I did import the OBJ into MAX 7. I didn't remember that I can change the Browse filter's file type from .3DS to OBJ. :roll:

Now I know about all of the file types I can work with! Thanks.

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If I get the models converted into BF'42 files, would you guys be interested in downloading the models?