Pathmaps: convert from BMP to RAW?
Posted: Sat Jun 23, 2012 2:11 am
I went through the process of using Editor '42 to edit the pathmaps. I used Single Player Creator to convert the pathmaps of my map to the map's ground texture. After editing/painting the ground to what I liked, I saved and did all the converting to get my RAW files.
After I finished all of that, I tested the map to see if the bots were using that pathmaps correctly, then realized some areas where they weren't going. So I converted the RAW file to a BMP to see those paths, and it appears that some of the areas were not drawn correctly.
SO. Is there a way I can convert a BMP image to the pathmap RAW file? I don't mind using Editor '42 to edit pathmaps, but it isn't the most reliable way to do it since the edited texture is converted back to a pixelated image, I'd like to be able to edit the pathmap via BMP image to get the best accuracy.
After I finished all of that, I tested the map to see if the bots were using that pathmaps correctly, then realized some areas where they weren't going. So I converted the RAW file to a BMP to see those paths, and it appears that some of the areas were not drawn correctly.
SO. Is there a way I can convert a BMP image to the pathmap RAW file? I don't mind using Editor '42 to edit pathmaps, but it isn't the most reliable way to do it since the edited texture is converted back to a pixelated image, I'd like to be able to edit the pathmap via BMP image to get the best accuracy.