Interesting post, and I was cruising through post looking for different tidbits of information when I ran across it, thinking it worth bringing up again because the title is misleading.
If I am not mistaken, the night vision goggles have been done. I think it was in the final version of DCX, but I could be wrong, I know I have seen them though and in bf42 - bfv. I remember the modeling team for DCX were working on it when I left the mod as AI coder after release 9? I forget, was long ago, but I do have some dev releases that I could dig through when time permits. Look into GC also, as it could have been there. I worked with so many mods back then they all kind of merge, and like 4c, Dnamro, and others at BFSP we each worked with several mods at the same time, even sharing information. So when I say I have seen it, then there is a good chance I'm right.
I'm guessing that for most of you guys, when you try a bit of modding for '42 these days it is not so serious.. just more seeing what could be done ?
I can go with that, and yes I often do this with AI or map related "wild, edge of the envelope" schemes or ideas to not only see if it is possible, but out of the thread come many other wild, fantastic ideas, some work. Most of the time it is a win win thing, others a waste of my time, and reading later think I might have been drinking or something else (I'm an old hippie from the 60's, so what).
Mainly, I like to share ideas with other like minded people, and you have to admit, there aren't many folks at the office you can strike up a conversation about oh say, the "technique's of lightmapping 3D models for bf1942" I can tell you. They tend to look at you a little strange to say the least, and your darn sure not gonna pick up hot women this way. This was and is one of the most unique, and mod able games to come out and probably the only one ever of it's kind. I have met some of the most brilliant, crazy, artistic, helpful and sharing people during the 10 years I have been involved with this silly old game, and wouldn't trade it for anything in the world, it has been a great ride! So I would have to say I come here to be around weirdos like myself, and a place where people understand what I talk about. It's a bitch being a geek in the real world, though we are gaining in popularity. Hey, let someone's computer break and all of a sudden I am their friend indeed, right?
Next would be that I like to learn, and teach what I learn. It's one thing to learn something on your own and it makes you pleased, you even feel clever, but no fun if nobody else knows, right? The best feeling to me is to be able to teach others what I learn and share in their excitement when they learn to do it for themselves. So here it seems we are on the same channel ..
1942 simply provides me an old, fun, familiar engine to place a lot of my 3D work into so that I can run around it and, if its got something a bit unique for 1942 I can share it with others..
This idea is what has always driven the BF community and why so many kewl new possibilities exist today. When I first started to "attempt" to mod-map the game all we had was a cheesy, cmd script rfa extractor- packer, MadBulls Heghtmap editor, GMAX, plugins for 3Dmax 5 -6 by Rex, and that's about it. Today, I cannot began to count the stuff available to map or mod with. It's people who build on what others started and then others after build on where they were. You know no one ever figured that we would still be modding and mapping this game 10 years later, did they?
I have to say, playing online again in the new free release was so nostalgic. There were many n00bs and the usual A holes, and it reminded me why I like SP - Coop so much. It was great fun though.