video - custom object lightmaps and object specific envmap

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fo0k
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video - custom object lightmaps and object specific envmap

Post by fo0k »

just a bit of fun..

The envmap (cubemap) was rendered from the position of the.. thing..
Can only have one object use the envmap.. but nice effect.

download the map here: http://www.battlefieldmodding.com/dump/ideas_v2.rar

http://youtu.be/YVg6S3nI1cA

freddy
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Re: video - custom object lightmaps and object specific envm

Post by freddy »

It looks very nice and then i dont mean just the lightmaps and envmap, the round things looks round and not like its made up by cake pieces.
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fo0k
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Re: video - custom object lightmaps and object specific envm

Post by fo0k »

It's just a test map of mine mamba.

And lols freddy.. So true on edges. That blob is the most complex model in the game I think.
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fo0k
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Re: video - custom object lightmaps and object specific envm

Post by fo0k »

heheh.. maybe a rusty HL2.. but thanks :)
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fo0k
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Re: video - custom object lightmaps and object specific envm

Post by fo0k »

can download the map here: http://www.battlefieldmodding.com/dump/ideas_v2.rar

but..! it was made for the is82 mod.. however its a simple tweak to a couple of files to get running in standard 1942.

in the main maps init.con change the kits to something from a 1942 map
in the menu/init.con change it from "interstate" to bf1942.. etc


that should make it work I think in 1942.
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Swaffy
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Re: video - custom object lightmaps and object specific envm

Post by Swaffy »

Wow, you're going to make this old game look like it's new.

Was the lighting a part of the textures, or is the object really lighting up the surface? If the latter, try making a moving object that lights the surface. Like a scanner thing that moves along the wall? I don't know.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
freddy
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Re: video - custom object lightmaps and object specific envm

Post by freddy »

I wonder, is it possible to just do a refresh on the existing maps and vehicles, like high resolution or something and combine that with that awesome lightmaps and round shapes and such?
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fo0k
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Re: video - custom object lightmaps and object specific envm

Post by fo0k »

It's light maps swaffy... so it's a secondary texture but static... Nothing dynamic going on.


Totally could remake all tex and smooth models..

But.. (here he goes again) Why not for udk instead :)
freddy
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Re: video - custom object lightmaps and object specific envm

Post by freddy »

fo0k wrote: But.. (here he goes again) Why not for udk instead :)
because its hard to learn old dogs to sit ;)
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