but..! it was made for the is82 mod.. however its a simple tweak to a couple of files to get running in standard 1942.
in the main maps init.con change the kits to something from a 1942 map
in the menu/init.con change it from "interstate" to bf1942.. etc
that should make it work I think in 1942.
Re: video - custom object lightmaps and object specific envm
Posted: Fri Aug 31, 2012 6:59 pm
by Swaffy
Wow, you're going to make this old game look like it's new.
Was the lighting a part of the textures, or is the object really lighting up the surface? If the latter, try making a moving object that lights the surface. Like a scanner thing that moves along the wall? I don't know.
Re: video - custom object lightmaps and object specific envm
Posted: Fri Aug 31, 2012 7:52 pm
by freddy
I wonder, is it possible to just do a refresh on the existing maps and vehicles, like high resolution or something and combine that with that awesome lightmaps and round shapes and such?
Re: video - custom object lightmaps and object specific envm
Posted: Sat Sep 01, 2012 2:22 pm
by fo0k
It's light maps swaffy... so it's a secondary texture but static... Nothing dynamic going on.
Totally could remake all tex and smooth models..
But.. (here he goes again) Why not for udk instead
Re: video - custom object lightmaps and object specific envm
Posted: Sat Sep 01, 2012 10:49 pm
by freddy
fo0k wrote: But.. (here he goes again) Why not for udk instead