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video - custom object lightmaps and object specific envmap

Posted: Mon Aug 27, 2012 2:04 am
by fo0k
just a bit of fun..

The envmap (cubemap) was rendered from the position of the.. thing..
Can only have one object use the envmap.. but nice effect.

download the map here: http://www.battlefieldmodding.com/dump/ideas_v2.rar

http://youtu.be/YVg6S3nI1cA


Re: video - custom object lightmaps and object specific envm

Posted: Mon Aug 27, 2012 5:44 am
by freddy
It looks very nice and then i dont mean just the lightmaps and envmap, the round things looks round and not like its made up by cake pieces.

Re: video - custom object lightmaps and object specific envm

Posted: Mon Aug 27, 2012 11:43 am
by fo0k
It's just a test map of mine mamba.

And lols freddy.. So true on edges. That blob is the most complex model in the game I think.

Re: video - custom object lightmaps and object specific envm

Posted: Tue Aug 28, 2012 2:42 am
by fo0k
heheh.. maybe a rusty HL2.. but thanks :)

Re: video - custom object lightmaps and object specific envm

Posted: Fri Aug 31, 2012 1:31 am
by fo0k
can download the map here: http://www.battlefieldmodding.com/dump/ideas_v2.rar

but..! it was made for the is82 mod.. however its a simple tweak to a couple of files to get running in standard 1942.

in the main maps init.con change the kits to something from a 1942 map
in the menu/init.con change it from "interstate" to bf1942.. etc


that should make it work I think in 1942.

Re: video - custom object lightmaps and object specific envm

Posted: Fri Aug 31, 2012 6:59 pm
by Swaffy
Wow, you're going to make this old game look like it's new.

Was the lighting a part of the textures, or is the object really lighting up the surface? If the latter, try making a moving object that lights the surface. Like a scanner thing that moves along the wall? I don't know.

Re: video - custom object lightmaps and object specific envm

Posted: Fri Aug 31, 2012 7:52 pm
by freddy
I wonder, is it possible to just do a refresh on the existing maps and vehicles, like high resolution or something and combine that with that awesome lightmaps and round shapes and such?

Re: video - custom object lightmaps and object specific envm

Posted: Sat Sep 01, 2012 2:22 pm
by fo0k
It's light maps swaffy... so it's a secondary texture but static... Nothing dynamic going on.


Totally could remake all tex and smooth models..

But.. (here he goes again) Why not for udk instead :)

Re: video - custom object lightmaps and object specific envm

Posted: Sat Sep 01, 2012 10:49 pm
by freddy
fo0k wrote: But.. (here he goes again) Why not for udk instead :)
because its hard to learn old dogs to sit ;)