Possible to make a 3d object act like a billboard/sprite?
Possible to make a 3d object act like a billboard/sprite?
I want to make freaky objects that always face you like the billboards n sprites etc,. possible to use a mesh rather than just texture? (I have tried a bit and failed..)
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: Possible to make a 3d object act like a billboard/sprite
There is an unused code that when used on an effect emitter will always create a particle or mesh facing the camera:
I doubt the object will continue to face the camera once spawned, thus you will need to create a fast refresh by giving the object a short time to live and a fast emit frequency. Though there is a limit to how fast you can get an emitter to emit sprites. Not sure about particles or standard objects. (though when used on projectiles, the game then allows faster emit speeds)
Aside from that method, only a exe hack that would enable a custom shader would allow you to create 3D meshes that always face the camera.
Code: Select all
ObjectTemplate.useCameraOrientation 1
Aside from that method, only a exe hack that would enable a custom shader would allow you to create 3D meshes that always face the camera.



I have cameras in your head!