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GravityModifier Property

Posted: Sun Sep 09, 2012 2:44 am
by fo0k
help me out here.. possible to use this with a vehicle... ?

"the GravityModifier allows you to set gravity per object. 0 means that gravity does not affect the object. "

value of 0 not working or me... no effect.

Re: GravityModifier Property

Posted: Sun Sep 09, 2012 3:22 am
by Swaffy
Perhaps it's just for projectiles, because vehicles use the Mass code.

I've always wanted to make a projectile that went up instead of down. So ... GravMod of -1?

Re: GravityModifier Property

Posted: Sun Sep 09, 2012 5:40 am
by freddy
fo0k, have you tried using it with the debugger?