Many questions about bf1942 modding
Posted: Wed Sep 19, 2012 4:45 pm
I have a lot of unanswered questions since I started thinking about battlefield 1942 modding. I will like if someone help me.
It's possible to:
-improve the clip reload system of the shotguns, and make it like in battlefield 2 or vietnam?
-add a grappling hook to the game? like battlefield 2 special forces, or just something that pulls the player to the hook location(look at the beginning of this(0:05-0:35): http://www.youtube.com/watch?v=zrqoles-NaM)?
-make players able to shoot kit weapons inside vehicles, like bf2 and vietnam?(I think that there is something in action battlefield, but it don't work well)
-make tnt stick to vehicles? like bf2 or vietnam.
-make tnt stick to players?
-make players climb walls?
-change the teleportation that happens if a player exits a vehicle underwater? in bf 1942, the player just teleports to the surface. in bf2, the player floats slowly to the surface.
-make plane/helicopter propellers do damage.
-replace the kits system by a battlefield 3 single-player or counter-strike-like weapon system, so the players can replace a specific weapon by another without swaping the whole kit? My idea is to make players able to carry multiple kits (each kit representing a slot in the weapon menu), and make every kit have a single weapon inside. so players can swap the weapon they are holding by another weapon in the ground. in Codename eagle(the first game with refractor engine), the players spawn with a few weapon, and can get more weapons by collecting them in the map. codename eagle also have a very good flamethower system that make players burn slowly if hit by the fire.
-improve the interaction that players have with vehicles and maps? in normal battlefield 1942, the vehicle/map collision hitbox of the players is the same always, it doesn't changes if the player crouch or lie on the ground, so players cant lie and survive a tank roadkill.
sorry for any bad english.
It's possible to:
-improve the clip reload system of the shotguns, and make it like in battlefield 2 or vietnam?
-add a grappling hook to the game? like battlefield 2 special forces, or just something that pulls the player to the hook location(look at the beginning of this(0:05-0:35): http://www.youtube.com/watch?v=zrqoles-NaM)?
-make players able to shoot kit weapons inside vehicles, like bf2 and vietnam?(I think that there is something in action battlefield, but it don't work well)
-make tnt stick to vehicles? like bf2 or vietnam.
-make tnt stick to players?
-make players climb walls?
-change the teleportation that happens if a player exits a vehicle underwater? in bf 1942, the player just teleports to the surface. in bf2, the player floats slowly to the surface.
-make plane/helicopter propellers do damage.
-replace the kits system by a battlefield 3 single-player or counter-strike-like weapon system, so the players can replace a specific weapon by another without swaping the whole kit? My idea is to make players able to carry multiple kits (each kit representing a slot in the weapon menu), and make every kit have a single weapon inside. so players can swap the weapon they are holding by another weapon in the ground. in Codename eagle(the first game with refractor engine), the players spawn with a few weapon, and can get more weapons by collecting them in the map. codename eagle also have a very good flamethower system that make players burn slowly if hit by the fire.
-improve the interaction that players have with vehicles and maps? in normal battlefield 1942, the vehicle/map collision hitbox of the players is the same always, it doesn't changes if the player crouch or lie on the ground, so players cant lie and survive a tank roadkill.
sorry for any bad english.