Try it on the vehicle's camera. setActive the is2_camera (or whatever it was named) and add the code to it.
Just another idea.
Re: Vehicles FOV (zoom)
Posted: Tue Oct 23, 2012 5:40 pm
by Waldek
So I tried with IS2_Reticule_Camera, IS2_turret etc... None of these worked.
Another question then. How can I replace tank turrets with something else using ObjectTemplate.Active command?
Re: Vehicles FOV (zoom)
Posted: Tue Oct 23, 2012 5:42 pm
by freddy
its not possible SSM
Re: Vehicles FOV (zoom)
Posted: Tue Oct 23, 2012 5:55 pm
by Waldek
uh ok then
Do you have experience with using Active command so you could tell me what else interesting can be done this way? Server side of course. I tried to find such kind of aggregated information, but without success. Thx
Re: Vehicles FOV (zoom)
Posted: Tue Oct 23, 2012 10:15 pm
by freddy
im not really sure what you mean with active coomand in this case but as ssm modding you can do alot except changing what the players normally can see when they are playing. like you change the tankturret forexample