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Vehicles FOV (zoom)

Posted: Mon Oct 22, 2012 9:55 pm
by Waldek
Hi
According to Basic Tutorials it's possible to change hand weapon's FOV. How about tanks then?

Re: Vehicles FOV (zoom)

Posted: Mon Oct 22, 2012 11:13 pm
by one
You can change FOV for any PCO, but all internal and external views will be changed too.

Re: Vehicles FOV (zoom)

Posted: Tue Oct 23, 2012 9:04 am
by Waldek
Yeah it works fine as client side but my target is to do that by SSM. Adding the following lines to ObjectSpawnTemplates.con doesn't work if SSMed.

ObjectTemplate.Active is2
ObjectTemplate.vehicleFov 0.7

Re: Vehicles FOV (zoom)

Posted: Tue Oct 23, 2012 3:52 pm
by Swaffy
Try it on the vehicle's camera. setActive the is2_camera (or whatever it was named) and add the code to it.
Just another idea.

Re: Vehicles FOV (zoom)

Posted: Tue Oct 23, 2012 5:40 pm
by Waldek
So I tried with IS2_Reticule_Camera, IS2_turret etc... None of these worked.

Another question then. How can I replace tank turrets with something else using ObjectTemplate.Active command?

Re: Vehicles FOV (zoom)

Posted: Tue Oct 23, 2012 5:42 pm
by freddy
its not possible SSM

Re: Vehicles FOV (zoom)

Posted: Tue Oct 23, 2012 5:55 pm
by Waldek
uh ok then :(

Do you have experience with using Active command so you could tell me what else interesting can be done this way? Server side of course. I tried to find such kind of aggregated information, but without success. Thx

Re: Vehicles FOV (zoom)

Posted: Tue Oct 23, 2012 10:15 pm
by freddy
im not really sure what you mean with active coomand in this case but as ssm modding you can do alot except changing what the players normally can see when they are playing. like you change the tankturret forexample

Re: Vehicles FOV (zoom)

Posted: Sat Oct 27, 2012 11:14 am
by Waldek
hm ok, thank you