Wake, Bulge, Philippines ticket bleed SSM issue

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Scoop M
Posts: 73
Joined: Wed Oct 31, 2012 2:49 am

Wake, Bulge, Philippines ticket bleed SSM issue

Post by Scoop M »

I’m trying to change the ticket bleed for the above maps – vanilla/stock version, server side mod.

Vanilla ticket setting on these maps, is that the bleed stops once the attacking team has captured just one control point/flag - and the defending team’s tickets never starts to bleed.

I want a setting where tickets start to bleed once the opposite team holds more than 50% of all capturable flags. Just like on Aberdeen, Battleaxe, Bocage, Gazala, etc.

I thought the fix would be to adjust the values for “ObjectTemplate.areaValue” in the “Conquest” folder for each map, so that controlling three flags (Wake, Bulge) or four flags (Philly) would equal an area value of 100 or more, but that hasn’t changed the bleed?!

The standard area values are:

Wake: 20 (five capturable flags)
Battle of the Bulge: 20 (five capturable flags)
Invasion of the philippines: 17 (six capturable flags)

I have tried to change the values to:

Wake: 35
Bulge: 35
Philly: 30

But that didn’t help..

Solution?
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: Wake, Bulge, Philippines ticket bleed SSM issue

Post by freddy »

That code should work, however lately i have had some problems with code changes that doesn´t seem to work, its like once a map have been loaded the settings sticks in the memory and when i start the test server again after i changed something, it still has the old values. Its been driving me crazy when i use/change code that i used for years and it doesnt take affect. I have to reboot to flush the memory (or what ever it is causing this), then it works as it should.

I thought maybe its my windows that is messed up, i have had the same install for many years now.

I cant know if this is the same problem you are facing but atleast it could be worth a try?
Scoop M
Posts: 73
Joined: Wed Oct 31, 2012 2:49 am

Re: Wake, Bulge, Philippines ticket bleed SSM issue

Post by Scoop M »

Have now rebooted several times, doesn't help.
Scoop M
Posts: 73
Joined: Wed Oct 31, 2012 2:49 am

Re: Wake, Bulge, Philippines ticket bleed SSM issue

Post by Scoop M »

Ok, now it does work, maybe the rebooting did the trick, or maybe i have just been blind all along. The bleed counts down like it should now,

but without the red blinking flash in the ticket box.

The client i use to test is a new and fresh install, so that's not the problem.

Does anybody know if it's possible to keep the red ticket flash with this kind of mod?
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