Wake, Bulge, Philippines ticket bleed SSM issue
Posted: Wed Oct 31, 2012 2:56 am
I’m trying to change the ticket bleed for the above maps – vanilla/stock version, server side mod.
Vanilla ticket setting on these maps, is that the bleed stops once the attacking team has captured just one control point/flag - and the defending team’s tickets never starts to bleed.
I want a setting where tickets start to bleed once the opposite team holds more than 50% of all capturable flags. Just like on Aberdeen, Battleaxe, Bocage, Gazala, etc.
I thought the fix would be to adjust the values for “ObjectTemplate.areaValue” in the “Conquest” folder for each map, so that controlling three flags (Wake, Bulge) or four flags (Philly) would equal an area value of 100 or more, but that hasn’t changed the bleed?!
The standard area values are:
Wake: 20 (five capturable flags)
Battle of the Bulge: 20 (five capturable flags)
Invasion of the philippines: 17 (six capturable flags)
I have tried to change the values to:
Wake: 35
Bulge: 35
Philly: 30
But that didn’t help..
Solution?
Vanilla ticket setting on these maps, is that the bleed stops once the attacking team has captured just one control point/flag - and the defending team’s tickets never starts to bleed.
I want a setting where tickets start to bleed once the opposite team holds more than 50% of all capturable flags. Just like on Aberdeen, Battleaxe, Bocage, Gazala, etc.
I thought the fix would be to adjust the values for “ObjectTemplate.areaValue” in the “Conquest” folder for each map, so that controlling three flags (Wake, Bulge) or four flags (Philly) would equal an area value of 100 or more, but that hasn’t changed the bleed?!
The standard area values are:
Wake: 20 (five capturable flags)
Battle of the Bulge: 20 (five capturable flags)
Invasion of the philippines: 17 (six capturable flags)
I have tried to change the values to:
Wake: 35
Bulge: 35
Philly: 30
But that didn’t help..
Solution?