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3dsToSm.exe doesn't work?
Posted: Mon Nov 12, 2012 9:36 pm
by Skull Kid
Anyone else experiencing problems with this Little program? All it seems to do is creating a simple 234 B .sm and a .rs file, and when I look at the .sm file with the BGA tool, nothing shows up!
Re: 3dsToSm.exe doesn't work?
Posted: Mon Nov 12, 2012 9:45 pm
by Apache Thunder
Did you check the object names in your 3DS file? The converter may be expecting meshes to conform to certain naming conventions. Like LOD01_NameOfObject and COL01_NameOfObject for example.
Otherwise it won't know which mesh represents the collision or the visible mesh and defaults to nothing.

Re: 3dsToSm.exe doesn't work?
Posted: Mon Nov 12, 2012 9:46 pm
by Skull Kid
Apache Thunder wrote:Did you check the object names in your 3DS file? The converter may be expecting meshes to conform to certain naming conventions. Like LOD01_NameOfObject and COL01_NameOfObject for example.
Otherwise it won't know which mesh represents the collision or the visible mesh and defaults to nothing.

Ah, my bad! I will check this, and reply.
EDIT: Doesn't seem to help... I'm lost

Re: 3dsToSm.exe doesn't work?
Posted: Tue Nov 13, 2012 1:43 am
by Apache Thunder
It's probably caps sensitive as well. Since I've never used this tool, I can't tell you for sure how the objects should be named. But I'm pretty sure the object names is why it's not currently working for you.
Re: [SOLVED] 3dsToSm.exe doesn't work?
Posted: Tue Nov 13, 2012 8:11 am
by Skull Kid
Hooray!!! It works now!!!

After renaming the object inside 3ds Max 2013 to "LOD01" ONLY, it works!!!
Re: [SOLVED] 3dsToSm.exe doesn't work?
Posted: Tue Nov 13, 2012 6:27 pm
by Apache Thunder
Congrats! Knew it had to be the object names.
