A few questions regarding a map's limits
Posted: Wed Nov 28, 2012 12:03 am
I had a few questions regarding maximum settings on a map.
After looking at EoD's "infinite" map, I was wondering how one could recreate such a map, and more thoroughly how they managed to generate the in game map and the whole ground texturing without getting a huge CTD.
My second question relates to the maximum number of statics which can be placed on a map. With the AdditionalStaticObject.con file, can an infinite number of objects be rendered on a map with a minimum amount of graphics lag? This would seem most useful for forests, and urban maps where a lot of static buildings are needed.
After looking at EoD's "infinite" map, I was wondering how one could recreate such a map, and more thoroughly how they managed to generate the in game map and the whole ground texturing without getting a huge CTD.
My second question relates to the maximum number of statics which can be placed on a map. With the AdditionalStaticObject.con file, can an infinite number of objects be rendered on a map with a minimum amount of graphics lag? This would seem most useful for forests, and urban maps where a lot of static buildings are needed.