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StaticObject / Projectile Decals

Posted: Fri Dec 21, 2012 3:42 am
by Swaffy
I have a StaticObject, it's a gun range target. When I shoot it, no decals (bullet holes) show. I tried setting the collision mesh to the same material ID of the wooden planks that allow decals, but I still don't see them. I then tried resizing the collision mesh to be slightly larger then the visible mesh, but I got the same result. It isn't the weapon I was using, because those projectiles make decals on the other objects.

What makes a decal show on a static object when it gets shot? I don't get how it works.

Re: StaticObject / Projectile Decals

Posted: Sat Dec 29, 2012 12:19 pm
by dudejo
What if you tried taking those wooden planks and changing the texture to your target? It wouldn't tell you how it works but at least you'd get your bullet holes :/

Re: StaticObject / Projectile Decals

Posted: Sun Dec 30, 2012 1:48 am
by Swaffy
dudejo wrote:What if you tried taking those wooden planks and changing the texture to your target? It wouldn't tell you how it works but at least you'd get your bullet holes :/
It's a good idea to try, but I think I'm going to go with the PCO thing and just have the targets fall down when shot.