StaticObject / Projectile Decals
Posted: Fri Dec 21, 2012 3:42 am
I have a StaticObject, it's a gun range target. When I shoot it, no decals (bullet holes) show. I tried setting the collision mesh to the same material ID of the wooden planks that allow decals, but I still don't see them. I then tried resizing the collision mesh to be slightly larger then the visible mesh, but I got the same result. It isn't the weapon I was using, because those projectiles make decals on the other objects.
What makes a decal show on a static object when it gets shot? I don't get how it works.
What makes a decal show on a static object when it gets shot? I don't get how it works.