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change player collision mesh when in prone / crouch

Posted: Wed Jan 02, 2013 4:42 pm
by fo0k
is this a hard coded thing or possible to mod the player and reduce the collision height when not standing.. (to go through a low tunnel etc.)

Re: change payer collision mesh when in prone / crouch

Posted: Thu Jan 03, 2013 2:13 am
by Diamondback
This is a task for tuia.

Re: change player collision mesh when in prone / crouch

Posted: Fri Jan 04, 2013 11:21 am
by Senshi
I always thought the COL does account for that. At least in prone it does, as this allows you to move below vanilla fences and other low clearance obstacles. I'm not sure about crouching, however.

Re: change player collision mesh when in prone / crouch

Posted: Mon Jan 07, 2013 11:49 am
by fo0k
i don't think prone gets you under anything lower than when standing...?

Maybe there are ways to achieve this by add templating separate collision meshes to the player which would move with the player during animation. doubt the game would like it though.. sounds like CDT-ville

Re: change player collision mesh when in prone / crouch

Posted: Mon Jan 07, 2013 1:12 pm
by Senshi
Might be I'm totally confusing this with BF2 now, but I thought you could prone under the eufence, for example.