B1942 Making good tunnels
Posted: Fri Jan 04, 2013 2:28 am
How to get underground.... the best, most seamless method yet.. I reckon...
http://youtu.be/j2bID6t0DWg
Just place the patch in the maps folder.. remove after... (Literally a test of concept last night so could use more care with optimisation etc in a multiplay version)
This technique allows for entire terrain squares to be replaced by a mesh. The terrain detail is retained by re-mapping the lightmap channel of the terrain square mesh, then using the normal terrain detail map as the lightmap for the mesh (but tiled to the same scale as normal terrain detail maps)
Basically it gives the usual level of terrain detail that would otherwise require a huge 16384x16384 image, to reproduce the same thing.
the technique could use a bit more work to be perfect but it works great and is relatively simple, assuming you are ok to get the heightmap into 3dsmax.
http://youtu.be/j2bID6t0DWg
Just place the patch in the maps folder.. remove after... (Literally a test of concept last night so could use more care with optimisation etc in a multiplay version)
This technique allows for entire terrain squares to be replaced by a mesh. The terrain detail is retained by re-mapping the lightmap channel of the terrain square mesh, then using the normal terrain detail map as the lightmap for the mesh (but tiled to the same scale as normal terrain detail maps)
Basically it gives the usual level of terrain detail that would otherwise require a huge 16384x16384 image, to reproduce the same thing.
the technique could use a bit more work to be perfect but it works great and is relatively simple, assuming you are ok to get the heightmap into 3dsmax.