possibility of making a flak carrier
Posted: Mon Jan 14, 2013 2:50 pm
I started from market garden, what I tried:
flak38 spawned on hanomag but it didnt follow hanomag when moved.
another trial had no effect:
the effect of third trial was the same as first one
forth trial made the mg pco became position 3 and when i changed to position 2, client side crashed.
hope if anyone already have had working codes. 
Code: Select all
ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.team 1
ObjectTemplate.holdObject 1
ObjectTemplate.Active HanomagComplex
ObjectTemplate.addTemplate AAGunSpawner
ObjectTemplate.setPosition 0/1.15/0.27
another trial had no effect:
Code: Select all
ObjectTemplate.Active HanomagComplex
ObjectTemplate.addTemplate flak38
ObjectTemplate.setPosition 0/1.15/0.27
Code: Select all
ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.team 1
ObjectTemplate.holdObject 1
ObjectTemplate.Active Hanomag
ObjectTemplate.addTemplate AAGunSpawner
ObjectTemplate.setPosition 0/1.15/0.27
Code: Select all
ObjectTemplate.Active Hanomag
ObjectTemplate.addTemplate flak38
ObjectTemplate.setPosition 0/1.15/0.27
