3DS Max 7 - Vertices split (breaks) on import?
Posted: Sun Jan 20, 2013 3:28 am
It seems like when I export a model, the file size is normal and there is a normally low poly/vertices count. But when I import the model, the number of vertices is multiplied by about around 4 (or more!) and the overall file size after being saved again is about 4 times larger.
For example, I select a vertex on the corner of an object. The program tells me that one vertex is selected. I save the model. Later, I import the model back into 3DS Max to edit the model. I select that same vertex, but the program says there are 3 vertices selected. So apparently there are multiple vertices in the same spot that used to be just one vertex.
Like using the "Break" function on a vertex, the opposite of the "Weld" function on vertices.
It seems as if 3DS Max splits the faces when importing, and you have to re-weld each vertex. This is terrible for file size, because there are multiple times more vertices on the model than before.
Example image:

How can this crap be fixed? I read somewhere that it could be because of Optimization. Could it be the BSP Optimization option that's doing this? What does the BSP Opt even do?
For example, I select a vertex on the corner of an object. The program tells me that one vertex is selected. I save the model. Later, I import the model back into 3DS Max to edit the model. I select that same vertex, but the program says there are 3 vertices selected. So apparently there are multiple vertices in the same spot that used to be just one vertex.
Like using the "Break" function on a vertex, the opposite of the "Weld" function on vertices.
It seems as if 3DS Max splits the faces when importing, and you have to re-weld each vertex. This is terrible for file size, because there are multiple times more vertices on the model than before.
Example image:

How can this crap be fixed? I read somewhere that it could be because of Optimization. Could it be the BSP Optimization option that's doing this? What does the BSP Opt even do?