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Stupid Questions. Please Help!!
Posted: Mon Jan 21, 2013 4:41 pm
by BotHunter
Hey guys! I've had a lot of Very stupid questions lately so I thought I might just as well make a topic for it
So my question today is So:
Where are the flaps positioned on most airplanes?? I discovered where it set the boundaries for it moving it up and down, But I can't find where they are positioned.

I'm Very sorry for your time but I can't figure it out.
Re: Stupid Questions ;)
Posted: Mon Jan 21, 2013 7:08 pm
by Swaffy
rem *** MustangComplex ***
ObjectTemplate.create Bundle MustangComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodMustangCockpit
ObjectTemplate.addTemplate MustangCamera
ObjectTemplate.setPosition 0/1.17/0.05
ObjectTemplate.addTemplate MustangEntry
ObjectTemplate.setPosition 0/0/-0.499
ObjectTemplate.addTemplate MustangFlaps1
ObjectTemplate.setPosition -1.862/0.003/0.15
ObjectTemplate.setRotation 5.859/0/-4.437
ObjectTemplate.addTemplate MustangFlaps2
ObjectTemplate.setPosition 1.863/0.003/0.15
ObjectTemplate.setRotation -5.858/0/4.438
...
rem -------------------------------------
They are defined in the Physics.con file. You can also open the Objects.con and do a "Ctrl+F" to search "flap".
Re: Stupid Questions ;)
Posted: Wed Jan 23, 2013 6:10 pm
by BotHunter
So all I can find is "PositionOffset" .
Re: Stupid Questions ;)
Posted: Wed Jan 23, 2013 6:16 pm
by BotHunter
Hey all! The mod me and BadBug are working on has a pretty big issue. Every time two of my objects get close together, BF starts locking up

I fixed the Collision meshes to both have the right Mat ID But it still happens
So I uploaded the Mod Here: sean.alyrica.net/Area51.zip
I was wondering if any of you guys could look it over and figure out what was happening??
I would be MUCH indebted to you
Thank's in Advance!!