ViewMatIDs 1.2
Does anyone happen to have a copy of this tool? I cant seem to find it anywhere for download :/
ViewMatIDs 1.2
Re: ViewMatIDs 1.2
Don't think I have ever seen that. But if you need Mat ID notes, here is a text file I personally set up
Code: Select all
-------------------------------------------------------------------------------
Vanilla material notes, taken from Giant Grid O' Death.
http://www.realtimerendering.com/erich/bf1942/weapongrid.html
-------------------------------------------------------------------------------
40 Soldier Head
41 Soldier Body
42 Soldier Arms/Legs
43 Car: Kubel (hood/lower front)
44 ?
45 Car: Willy (all)
Kubel (most of body)
* Landing Craft
46 Arty/APC: Halftracks (side/rear)
Katyusha (body)
Wespe (turret)
Priest (back/upper side)
47 Arty/APC: Halftracks (hood)
Priest (top front)
48 ?
49 ?
50 Tank: Sherman (rear)
ChiHa, PnzIV, T34-med (top/rear)
* Flak guns
51 Tank: Sherman (side/top/track)
Halftrck (wheel/track)
Tiger (rear/track)
ChiHa (side)
M10 (rear/top/track)
PnzIV, T34-med (side/track)
T34-hvy (rear/top/track)
Wespe (front/track)
Priest (bottom front/track)
52 Tank: Sherman, ChiHa, PnzIV, T34-med (front)
53 Tank: Tiger (side/top)
M10, T34-hvy (side)
* Defgun
54 Tank: Tiger, M10, T34-hvy (front)
55 Sub (hull)
56 Ships (underwater), Sub (conning tower)
57 Destroyer (turret)
58 Destroyer (hull/super)
59 Battleship + Carrier (hull/super)
60 Planes: Mstng, Crsr, Sptfr, Yak9, Ju87, Bf109 (engines/cockpit)
Zero (engines/cockpit/fuselage)
SBD (all)
61 Planes: <most> (wings)
Mustang (tail)
62 Planes: Mustang (wings)
B17 (tail)
63 Planes: D3A1, Ju87 (cockpit)
<most> (tail)
64 ?
65 ?
66 Ships (wood deck)
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: ViewMatIDs 1.2
Got a few more than that...Swaffy wrote:Don't think I have ever seen that. But if you need Mat ID notes, here is a text file I personally set up
Code: Select all
------------------------------------------------------------------------------- Vanilla material notes, taken from Giant Grid O' Death. http://www.realtimerendering.com/erich/bf1942/weapongrid.html ------------------------------------------------------------------------------- 40 Soldier Head 41 Soldier Body 42 Soldier Arms/Legs 43 Car: Kubel (hood/lower front) 44 ? 45 Car: Willy (all) Kubel (most of body) * Landing Craft 46 Arty/APC: Halftracks (side/rear) Katyusha (body) Wespe (turret) Priest (back/upper side) 47 Arty/APC: Halftracks (hood) Priest (top front) 48 ? 49 ? 50 Tank: Sherman (rear) ChiHa, PnzIV, T34-med (top/rear) * Flak guns 51 Tank: Sherman (side/top/track) Halftrck (wheel/track) Tiger (rear/track) ChiHa (side) M10 (rear/top/track) PnzIV, T34-med (side/track) T34-hvy (rear/top/track) Wespe (front/track) Priest (bottom front/track) 52 Tank: Sherman, ChiHa, PnzIV, T34-med (front) 53 Tank: Tiger (side/top) M10, T34-hvy (side) * Defgun 54 Tank: Tiger, M10, T34-hvy (front) 55 Sub (hull) 56 Ships (underwater), Sub (conning tower) 57 Destroyer (turret) 58 Destroyer (hull/super) 59 Battleship + Carrier (hull/super) 60 Planes: Mstng, Crsr, Sptfr, Yak9, Ju87, Bf109 (engines/cockpit) Zero (engines/cockpit/fuselage) SBD (all) 61 Planes: <most> (wings) Mustang (tail) 62 Planes: Mustang (wings) B17 (tail) 63 Planes: D3A1, Ju87 (cockpit) <most> (tail) 64 ? 65 ? 66 Ships (wood deck)
Code: Select all
Material 0 = Default (used on wheels a lot)
Material 1 = Water
Material 2 = Dry grass
Material 3 = Juicy grass
Material 4 = Dry dirt
Material 5 = Wet dirt
Material 6 = Mud
Material 7 = Reserved (Outside map)
Material 8 = Gravel
Material 9 = Frozen ground
Material 10= Dry sand (El Alamein)
Material 11= Wet sand
Material 12= Rock (Omaha beach)
Material 13= Sand Road
Material 14= Dirt road
Material 15= Paved road
Material 37= Wheels (on a car/vehicle) * using 92 instead will give you improved traction for racing etc
Material 39= Used on M3 Grant wheels, instead of 37
Material 70= Grenade
Material 80= Solid Wood
Material 81= Wood
Material 82= Thin Wood
Material 83= Hollow Wood
Material 84= Solid Metal
Material 85= Metal
Material 86= Thin Metal
Material 87= Hollow Metal
Material 88= Solid Stone (Rock)
Material 90= ?? Found on COL02 of aircraft
Material 92= Concrete (also works very well on wheels for improved grip)
Material 93= Reinforced Concrete
Material 94= Flesh
Material 95= Rubber
Material 96= Stone stairs
Material 97= Wood stairs
Material 98= Iron stairs
Material 99= Instant death to soldiers
Material 100= Exterior Stone Wall
Material 101= Interior Stone Wall
Material 102= Exterior brick Wall
Material 103= Interior brick Wall
Material 104= Exterior wooden Wall
Material 105= Interior wooden Wall
Material 106= Wooden Fence
Material 107= Sandbags
Material 108= Grate
Material 109= Wooden Fence
Material 110= Wire Fence
Material 111= Grated Fence
Material 112= Mesh Fence
Material 113= Bamboo Exterior wall
Material 114= Bamboo Interior wall
Material 115= Bamboo Fence
Material 116= Bamboo Fence
Material 117= Wooden Floor
Material 118= Stone Floor
Material 119= Glass Pane
Material 139= Splash Material for Fletcher Static
Material 165= Tree Trunk
Material 178= Calliope Rocket Tubes ???
Material 190= Wooden door
Material 191= Metal Door
Material 192= Wooden Ladder
Material 193= Metal Ladder
Material 194= Switch/control panel
Material 195= Climbing net

The program I am looking for runs from a batch, it checks all the .sm's in a given location and returns a .txt file with each of the matIds assigned to the col faces of those .sm's
I used to have it, but now that I don't I can't find the damn thing anywhere...

Re: ViewMatIDs 1.2
materialManager.dumpMaterialList will dump generic properties of materials. Many materials have properties hardcoded into the executable though (such as 99).
MaterialManager.material 8
MaterialManager.materialDefGroup 8
MaterialManager.materialAttGroup 8
MaterialManager.materialDamage 30.000000
MaterialManager.materialFriction 1.100000
MaterialManager.materialElasticity 0.000000
MaterialManager.materialResistance 0.020000
MaterialManager.material 8
MaterialManager.materialDefGroup 8
MaterialManager.materialAttGroup 8
MaterialManager.materialDamage 30.000000
MaterialManager.materialFriction 1.100000
MaterialManager.materialElasticity 0.000000
MaterialManager.materialResistance 0.020000
Re: ViewMatIDs 1.2
BTW, I'll add that material 90 is the one material that is not a "Solid Material", whatever that means.
Re: ViewMatIDs 1.2
This is what I am referring to...
When the ViewMatIds.exe is placed in a folder, it runs with a .bat file...
Once ran, it generates a .log file that tells you the matIds of every mesh in that folder. Here's is an example of a .log from the XWWII mod...
Apparently no one saved this .exe and offers it for download anymore... 
When the ViewMatIds.exe is placed in a folder, it runs with a .bat file...
Code: Select all
ViewMatIds.exe noPause >_ViewMats.log
pause
Code: Select all
|- ViewMatIDs 1.2 -|
1pAusBody.sm
1pAusLeftHand.sm
1pAusRightHand.sm
1P_StuGIII_Gunner_M1.sm
25P_barrel_m1.sm
COL1: 51
25P_base_m1.sm
COL1: 51
COL2: 51
25P_frame_m1.sm
COL1: 51
COL2: 51
25P_L1.sm
COL1: 51
25P_p1.sm
25P_slide_m1.sm
COL1: 51
COL2: 51
25P_wheels_m1.sm
COL1: 51
25P_wheel_m1.sm
COL1: 51
COL2: 51
25P_wreck_m1.sm
COL1: 51
5in_rocket.sm
COL1: 178
COL2: 178
Aus1Face.sm
Aus2face.sm
Aus3Face.sm
AusBody.sm
AusFace.sm
AusHead.sm
AusHelmet.sm
AusLeftHand.sm
AusRightHand.sm
Aus_helmet_m1.sm
Aus_Scouthelm_m1.sm
Aus_Slouch.sm
bayo_M1.sm
BrenMK1.sm
BrenMK1_L1.sm
BrenMK1_Mag.sm
Chi-Ha_Hull_L1.sm
COL1: 50, 51, 52
COL2: 51, 52
Chi-Ha_Hull_m1.sm
COL1: 50, 51, 52
COL2: 51, 52
Chi-Ha_Tower_m1.sm
COL1: 50, 52
COL2: 51, 52
chruchillvii_cannon1_m1.sm
chruchillvii_cannon2_m1.sm
chuchillvii_turr_m1.sm
COL1: 52
COL2: 52, 260, 263
chuchill_wreck.sm
COL1: 52
COL2: 52
churchillvii_bowmg_m1.sm
churchillvii_hull_L1.sm
COL1: 52
COL2: 52
churchillvii_hull_m1.sm
COL1: 52
COL2: 52, 53, 263
Churchillwheel.sm
COL1: 37
COL2: 37
Churchillwheel_L.sm
COL1: 37
COL2: 37
churc_trackL.sm
churc_trackR.sm
Dai-hatsu_m1.sm
COL1: 52
COL2: 52
DP_Base_L1.sm
DP_Base_M1.sm
dteeth_cl3-1_m1.sm
COL1: 92
dteeth_d3-1_m1.sm
COL1: 92
dteeth_d3-2_m1.sm
COL1: 92
E8_Cannon1.sm
E8_Cannon1_base.sm
E8_Hull_L1.sm
COL1: 50, 51, 52, 53
COL2: 50, 51, 52
E8_Hull_m1.sm
COL1: 51, 50, 52
COL2: 52, 51, 262, 53
E8_Turret_m1.sm
COL1: 263, 2, 52
COL2: 263, 2, 52
E8_Wreck_m1.sm
COL1: 51, 50, 52
COL2: 51, 50, 52
Enterprise_Hull_L1.sm
Enterprise_Hull_M1.sm
COL1: 66, 59
COL2: 59, 66, 56, 90
exit_mgbunker_m1.sm
COL1: 93
COL2: 93
Firefly_gun.sm
Firefly_gun_base.sm
Firefly_Hull_M1.sm
COL1: 52, 51, 54
COL2: 52, 51, 54
Firefly_tow.sm
COL1: 52, 54, 53, 260
COL2: 52, 260, 53, 54
Firefly_Tow_Hatch1_M1.sm
COL1: 47
flagau_m1.sm
FlaK_18_base.sm
COL1: 52
COL2: 52
FlaK_18_horiz_axis.sm
COL1: 52
COL2: 52
FlaK_18_recoil.sm
COL1: 52
COL2: 52
FlaK_18_vert_axis.sm
COL1: 52
COL2: 52
FlaK_18_wheel1.sm
FlaK_18_wheel2.sm
frwall_m1.sm
COL1: 178
COL2: 178
G43.sm
Grant1_Hull_L1.sm
COL1: 52
COL2: 52
Grant1_Hull_M1.sm
COL1: 52
COL2: 54, 51, 52
Grant1_MainCannon_Base_M1.sm
Grant1_MainCannon_M1.sm
Grant1_TrackL_M1.sm
Grant1_TrackR_M1.sm
Grant1_TurretCannon_base_M1.sm
Grant1_TurretCannon_M1.sm
Grant1_Turret_M1.sm
COL1: 52
COL2: 53, 54, 52
Grant1_Wreck_M1.sm
COL1: 52
COL2: 52
Grenade97.sm
COL1: 70
Hanomag_Hull_L1.sm
COL1: 51, 52
COL2: 51, 52
Hanomag_Hull_M1.sm
COL1: 51, 52
COL2: 51, 52
Hanomag_shield_M1.sm
COL1: 1, 51
COL2: 51
Hull_MG42.sm
k98bayonet_m1.sm
kit_30calammo_M1.sm
Kit_30cal_M1.sm
Kit_BAR1918_M1.sm
Kit_Bazooka_M1.sm
Kit_BrenMKI_M1.sm
Kit_DP_M1.sm
Kit_G43_M1.sm
Kit_K98_M1.sm
Kit_M1891-30_M1.sm
Kit_M1938_44_M1.sm
Kit_M1Carbine_M1.sm
Kit_M1Garand_M1.sm
Kit_MG34_M1.sm
Kit_MG42_M1.sm
Kit_MP40_M1.sm
Kit_No4_M1.sm
Kit_Panzerfaust_M1.sm
Kit_Panzerschreck54_M1.sm
Kit_PPSh41_M1.sm
Kit_PPSh43_M1.sm
Kit_SpringfieldSniper_M1.sm
Kit_Springfield_M1.sm
Kit_StenMKII_M1.sm
Kit_STG44_M1.sm
Kit_ThompsonM1A1_30mag_M1.sm
Kit_Type100_M1.sm
Kit_Type38_M1.sm
Kit_Type97Sniper_M1.sm
Kit_Type99_M1.sm
ktiger_canon1_m1.sm
COL1: 54
ktiger_canon2_m1.sm
COL1: 54
ktiger_hull_L1.sm
COL1: 53, 52, 260, 265
COL2: 53, 52, 260, 265
ktiger_hull_m1.sm
COL1: 53, 52, 260, 265
COL2: 52, 53, 260, 265
ktiger_tower_hatch_m1.sm
ktiger_tower_m1.sm
COL1: 53, 260, 265
COL2: 54, 53, 260, 265
kTiger_TrackL_M1.sm
kTiger_TrackR_M1.sm
kTiger_whe1L_M1.sm
COL1: 37
kTiger_whe1R_M1.sm
COL1: 37
kTiger_whe2L_M1.sm
COL1: 37
kTiger_whe2R_M1.sm
COL1: 37
kTiger_whe3L_M1.sm
COL1: 37
kTiger_whe3R_M1.sm
COL1: 37
kTiger_whe4_M1.sm
ktiger_wreck_m1.sm
COL1: 85
kv1_canon2_m1.sm
KV1_Canon_Base_M1.sm
KV1_Hull_L1.sm
COL1: 55, 53, 54, 261, 2, 6
COL2: 55, 53, 54, 261, 2, 6
kv1_hull_m1.sm
COL1: 52
COL2: 52, 53, 260, 54, 259
kv1_tower_m1.sm
COL1: 52
COL2: 52, 53, 54
KV1_TrackL_M1.sm
KV1_TrackR_M1.sm
KV1_Whe3L_M1.sm
COL1: 37
KV1_Whe3R_M1.sm
COL1: 37
Lcvp_hull_m1.sm
COL1: 52
COL2: 52
left_track_4a3e8.sm
lookouttower.sm
COL1: 82
M10_Hull_L1.sm
COL1: 52, 51, 54
COL2: 51, 52, 54
M10_Hull_M1.sm
COL1: 52, 51, 54
COL2: 51, 52, 54
M10_Tower_M1.sm
COL1: 51, 52, 54
COL2: 51, 52, 54
M1891-30.sm
M1891-30_Scope.sm
M1919a4_Body_M1.sm
COL1: 45
COL2: 45
M1919a4_Joint_M1.sm
M1919a4_Tripod_M1.sm
M1943_Field_Cap.sm
M1944.sm
M1Carbine_Base_M1.sm
M1Carbine_Mag_M1.sm
M1Garand_Base_M1.sm
M36_Cannon1base_M1.sm
M36_Cannon2_M1.sm
M36_Hull_L1.sm
COL1: 52
COL2: 52
M36_Hull_M1.sm
COL1: 52, 51, 54
COL2: 51, 52, 54
M36_Tower_M1.sm
COL1: 3, 1
COL2: 2, 51, 52, 261, 3
M36_Wreck_M1.sm
COL1: 84
COL2: 84
M3A1_Hull_L1.sm
COL1: 51
COL2: 51, 47
M3A1_Hull_M1.sm
COL1: 51
COL2: 47, 51
M4A1(76)W_Canon_M1.sm
COL1: 54, 51
M4a1_Sherman_Hull_L1.sm
COL1: 52, 51, 54
COL2: 52, 51, 54
M4a1_Sherman_Hull_M1.sm
COL1: 52, 51, 54
COL2: 52, 51, 54
M4a1_Sherman_Tow_M1.sm
COL1: 52, 53, 260
COL2: 52, 260, 53
Maxim_elevation_1.sm
Maxim_main_1.sm
Maxim_stand_1.sm
MG34.sm
mg42_drum_m1.sm
Mustang_can1_M2.sm
Mustang_flp1_M2.sm
Mustang_flp2_M2.sm
Mustang_FrontGear_L_M2.sm
Mustang_FrontGear_R_M2.sm
Mustang_fus1_L2.sm
COL1: 62, 61, 60
COL2: 90, 61, 60, 63
Mustang_fus1_M2.sm
COL1: 62, 61, 60
COL2: 90, 61, 60, 63
Mustang_gea1_M2.sm
Mustang_hat1_M2.sm
Mustang_hat2_M2.sm
Mustang_hat5_M2.sm
Mustang_hat6_M2.sm
Mustang_prp1_M1.sm
Mustang_prp1_M2.sm
Mustang_prp1_M3.sm
Mustang_rud1_M2.sm
Mustang_rud2_M2.sm
Mustang_rud3_M2.sm
Mustang_rud4_M2.sm
Mustang_rud5_M2.sm
Mustang_whe1_M2.sm
COL1: 37
Mustang_whe2_M2.sm
COL1: 37
Mustang_Wreckfus1_M2.sm
COL1: 86
Mustang_Wreckfus2_M2.sm
COL1: 86
Nambu14.sm
no4_spike_d_m1.sm
pak40_barrel_m1.sm
COL1: 51
COL2: 51
pak40_frame_m1.sm
COL1: 51
pak40_L1.sm
COL1: 51
pak40_p1.sm
pak40_shield_m1.sm
COL1: 51
COL2: 51
pak40_slide_m1.sm
COL1: 51
COL2: 51
pak40_wreck_m1.sm
COL1: 51
PantherD_Cannon_M1.sm
PantherD_GunBase_M1.sm
PantherD_Hull_L1.sm
COL1: 52
COL2: 52
PantherD_Hull_M1.sm
COL1: 52, 53, 261
COL2: 52, 53, 261
PantherD_Turret_Hatch_M1.sm
PantherD_Turret_M1.sm
COL1: 52, 51, 53, 261
COL2: 52, 51, 53, 261
PantherD_whe1L_M1.sm
COL1: 37
PantherD_whe1R_M1.sm
COL1: 37
PantherD_whe2L_M1.sm
COL1: 37
PantherD_whe2R_M1.sm
COL1: 37
PantherD_whe3L_M1.sm
COL1: 37
PantherD_whe3R_M1.sm
COL1: 37
PantherD_whe4_M1.sm
PantherD_Wreck_M1.sm
COL1: 84
COL2: 84
Panzer3_Whe1L_M1.sm
Panzer3_Whe1R_M1.sm
Panzer3_Whe4L_M1.sm
Panzer3_Whe4_M1.sm
Panzerfaust_Head.sm
Panzerfaust_Tube.sm
PanzerIVGH_Gun_Barrel_M1.sm
PanzerIVGH_Gun_Base_M1.sm
PanzerIVGH_Hull_Hatch_M1.sm
PanzerIVGH_Hull_M1.sm
COL1: 51, 260, 52
COL2: 51, 52, 260
PanzerIVGH_Turret_M1.sm
COL1: 52, 51, 53
COL2: 52, 51, 53
PanzerIVH_Hschurzen.sm
PanzerIVH_Tschurzen.sm
PanzerIV_Hull_L1.sm
COL1: 51, 53, 52
COL2: 51, 52, 53
PanzerIV_Hull_M1.sm
COL1: 51, 53, 52
COL2: 51, 52, 53
PanzerIV_Turret_M1.sm
COL1: 52, 51, 53
COL2: 52, 51, 53
PPSh41.sm
ppsh43_lod_m1.sm
ppsh43_m1.sm
ppsh43_mag_m1.sm
Priest_Canon1_M1.sm
COL1: 52
Priest_Canon2_M1.sm
COL1: 52
Priest_Hull_L1.sm
COL1: 51
COL2: 51
Priest_Hull_M1.sm
COL1: 51
COL2: 51
PT_Elco_M1.sm
COL1: 72
pz2_canon1_m1.sm
pz2_canon2_m1.sm
pz2_hull_L1.sm
COL1: 51, 52
pz2_hull_m1.sm
COL1: 52
COL2: 51, 52
pz2_turret_m1.sm
COL1: 52
COL2: 51, 52
pz2_wreck_m1.sm
COL1: 51
COL2: 51
pz3_canon1_Base_m1.sm
pz3_canon2_m1.sm
pz3_cwhe_L.sm
COL1: 37
COL2: 37
pz3_cwhe_R.sm
COL1: 37
COL2: 37
pz3_hull_L1.sm
COL1: 51, 52, 50
COL2: 50, 51, 52
pz3_hull_M1.sm
COL1: 50, 51, 52
COL2: 51, 52, 53
pz3_tower_M1.sm
COL1: 52, 50
COL2: 52, 51, 53
Pz3_trackL.sm
Pz3_trackR.sm
regelbau_H677L_m1.sm
COL1: 93
COL2: 93, 85
right_track_4a3e8.sm
Russ_Helmet_m1.sm
sandbagL2_m1.sm
COL1: 107
COL2: 107
Shell1250mmLw_m1.sm
ShermanE8_Whe3L_M1.sm
COL1: 178
ShermanE8_Whe3R_M1.sm
COL1: 178
Sherman_Whe1L_M1.sm
COL1: 178
Sherman_Whe1R_M1.sm
COL1: 178
Sherman_Whe2L_M1.sm
Sherman_Whe2R_M1.sm
Sherman_Whe4L_M1.sm
Sherman_Whe4R_M1.sm
Shokaku_m1.sm
COL1: 59, 66
COL2: 66, 56, 59, 90
sidewalkc_m1.sm
COL1: 118
COL2: 118
sidewalkI_m1.sm
COL1: 118
COL2: 118
sidewalkL2_m1.sm
COL1: 118
COL2: 118
sidewalkL_m1.sm
COL1: 118
COL2: 118
spring03_scope.sm
Springfield.sm
Springfield_sight.sm
StenMK2.sm
StenMK2_Mag.sm
StuGIIIE_Cannon_Base_M1.sm
COL1: 260
COL2: 260
StuGIIIE_Cannon_M1.sm
COL1: 260
COL2: 260
StuGIIIE_Hull_M1.sm
COL1: 2, 1, 5, 4, 6, 3
COL2: 52, 2, 51, 260, 3
StuGIIIF_Cannon_Base_M1.sm
COL1: 260
COL2: 260
StuGIIIF_Cannon_M1.sm
COL1: 260
COL2: 260
StuGIII_Filters_M1.sm
StuGIII_Hull_L1.sm
COL1: 51
COL2: 51
StuGIII_Hull_M1.sm
COL1: 52, 51, 260, 50
COL2: 52, 5, 51, 260, 50
StuGIII_Wreck_M1.sm
COL1: 51
COL2: 51
T-34-85_Hull_L1.sm
COL1: 52, 53, 260, 54
COL2: 52, 50, 260, 53, 54
T-34-85_Hull_m1.sm
COL1: 52, 53, 260, 54
COL2: 52, 50, 260, 53, 54
T-34-85_Tow_m1.sm
COL1: 52, 54, 53, 261
COL2: 52, 54, 53, 261, 50
T-34_Hull_L1.sm
COL1: 53, 54, 51
COL2: 52, 54, 53, 260, 50, 51
T-34_Hull_M1.sm
COL1: 53, 54, 51
COL2: 52, 54, 53, 260, 50, 51
T-34_Tower_M1.sm
COL1: 51, 54
COL2: 52, 53, 261
T34-76_Cannon.sm
T34-76_Cannon1_Base.sm
T34-76_Hatch.sm
T34-76_Hull_L1.sm
COL1: 52
COL2: 52
T34-76_Hull_m1.sm
COL1: 52
COL2: 52, 54, 53, 260, 259
T34-76_Turret_m1.sm
COL1: 52
COL2: 260, 52, 53
T34-76_Wreck_m1.sm
COL1: 52
COL2: 52
ThompsonM1928A1_Base_M1.sm
ThompsonM1928A1_Drum_M1.sm
Thompson_30Mag.sm
Tiger2_production_cannon1_m1.sm
Tiger2_production_cannon2_m1.sm
Tiger2_production_hull_L1.sm
COL1: 54
COL2: 54
Tiger2_production_Hull_m1.sm
COL1: 260, 53, 265, 256
COL2: 265, 53, 260
Tiger2_production_Turret_m1.sm
COL1: 256
COL2: 256, 53, 260
Tiger_Hull_L1.sm
COL1: 51, 54, 53
COL2: 52, 260, 51, 261
Tiger_Hull_M1.sm
COL1: 51, 54, 53
COL2: 52, 260, 261
Tiger_Tow_M1.sm
COL1: 52
COL2: 52, 260, 261
TT33_Base_M1.sm
TT33_Hammer_M1.sm
TT33_Mag_M1.sm
TT33_Slide_M1.sm
Type100.sm
Type30.sm
Type38.sm
Type92_Base.sm
Type92_Gun.sm
COL1: 50
Type92_Pivot.sm
Type92_Tripod.sm
COL1: 50
Type97_Sniper.sm
Type99.sm
Type99_L1.sm
Type99_M1.sm
Wespe_Hull_L1.sm
COL1: 51, 52
COL2: 51, 52
Wespe_Hull_M1.sm
COL1: 51, 52
COL2: 51, 52
WillyAss_Hull_M1.sm
COL1: 45
COL2: 45
wreck_kv1_m1.sm
COL1: 52
COL2: 52
wreck_pz3_m1.sm
COL1: 50, 51, 52
COL2: 50, 51, 52
argc: 2
OKO


Re: ViewMatIDs 1.2
the interstate mod has the viewmatids 1.2 packed in the standardmesh.rfa of both 1.8 and 1.81. http://www.mediafire.com/file/daaf3d561 ... Dfiles.rar I packed the files into a .rar file so you don't have to bother with the lengthy file extracting