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How do I convert a .collisionmesh file from BF 2142 to 1942?

Posted: Thu Feb 21, 2013 7:45 pm
by BotHunter
the Title basically says it all. I want to convert some of the BF 2142 stuff to BF 1942. :)

Re: How do I open a .collisionmesh file from BF 2142 in Gmax

Posted: Fri Feb 22, 2013 6:11 pm
by BotHunter
BTW Is this on the wrong spot on this forum?

Re: How do I convert a .collisionmesh file from BF 2142 to 1

Posted: Sat Feb 23, 2013 8:50 am
by Swaffy
This section is pretty much for BF1942 related stuff, there's a section for Vietnam, 2, 2142, and the others.

And sorry, I haven't worked with 2142, let alone play it long enough to understand it.

Re: How do I convert a .collisionmesh file from BF 2142 to 1

Posted: Sat Feb 23, 2013 9:01 pm
by freddy
i think apache imported a titan or something, titans is in BF 2142 isnt it?

Re: How do I convert a .collisionmesh file from BF 2142 to 1

Posted: Sun Feb 24, 2013 8:11 am
by Apache Thunder
I found a script a long time back that helped when I ported Battlefield Heroes into BF1942. Most of the statics and all of the vehicles now use the original collision meshes from BFH (except fro the COL01 mesh on the tanks since the originals have a design flaw)

I've uploaded it for you:

colmeshimp.ms

Run the script in 3DS Max and open the collision file. Unlike the other scripts you used to import the visible meshes, this one does not parse tweak/con files. You open the collision files directly with it. ;)

I did port the Titan at one point. But I think it was before I had the collision mesh importer script. :P

Re: How do I convert a .collisionmesh file from BF 2142 to 1

Posted: Sun Feb 24, 2013 6:30 pm
by BotHunter
Thanks! :) But does this script run with Gmax too? (Thats all I've got currently) ;)

Re: How do I convert a .collisionmesh file from BF 2142 to 1

Posted: Sun Feb 24, 2013 8:02 pm
by Apache Thunder
It might. I don't have Gmax, so I couldn't tell you. Sorry. :(

Re: How do I convert a .collisionmesh file from BF 2142 to 1

Posted: Mon Feb 25, 2013 8:55 pm
by BotHunter
I got it to work!! Thanks! :)

Re: How do I convert a .collisionmesh file from BF 2142 to 1

Posted: Mon Feb 25, 2013 11:10 pm
by Apache Thunder
Good to hear that it works. Don't forget to remap the material IDs on the mesh. BF2/BF2142 always uses materials 0-10+ and so on and then defines which materials they go to via the con files. It won't translate like that in BF1942. So you can look at what each material was mapped to in the BF2/BF2142 tweak files, then change the materials in the collision mesh to match a similar material in BF1942. ;)