
(click images for full resolution)
I've been working on this on and off every couple of weeks for quite some time (=months) now, it's a nice project to develop some 3d modeling skills and I just love the plane

This is my first real standalone project with Max and I'm quite pleased with the result so far, to be honest.
Currently reworking the canopy so it can be opened/closed. The canopy on the D.XXI was opened by unlatching it at the top and then dropping it to the left side. It had several hinges so the top part would properly flatten when dropped and allow easier entry/exit. The fixed canopy will get an overhaul as well, I want to make the struts between the glass panes 3D as well to give it a better depth. That's also why several polys on the canopy currently are detached in the picture above, that's the part that's to become movable.
Overall I have tried to work low poly, but the main wings and gear are not yet optimized, as it's an easy task to do whenever I feel like it and when I get a better feel for the total tri-count. Nothing worse than premature optimization (learned that from programming

Current tricount: 5294
The most tricky part so far was the wing "connector"...had to try several different approaches until I found one that suited my style. A mixed use of NURBS and editable patches allowed me to "mould" the transition between the fuselage and the wings with a HD mesh. Afterwards, I went back to Edit Poly and reworked it all in order to reduce polycount and refine edges.



Last pic shows the cockpit with the fuselage hidden. Not spectacular, but then again rarely anyone gets a good look at the interior of planes. The blue thingie is the optics, those are attached on top of the fuselage in front of the windshield.