Reloading my model in Battlecraft 1942 makes it disappear???

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Skull Kid
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Reloading my model in Battlecraft 1942 makes it disappear???

Post by Skull Kid »

The object is there, but with no visible geometry? :? I have pointed the .lst and .cfg's right, but it still doesn't show up?
Last edited by Skull Kid on Tue Mar 12, 2013 10:57 am, edited 1 time in total.
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Skull Kid
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Swaffy
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Re: Reloading my model in Battlecraft 1942 makes it disappea

Post by Swaffy »

Remember that it reads the name of the actual file, not the name of the StandardMesh code. So if the StandardMesh was named "machine_gun" and the file was named "machine_Gun_m1" then it would need to use "machine_Gun_m1".
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Skull Kid
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Re: Reloading my model in Battlecraft 1942 makes it disappea

Post by Skull Kid »

Swaffy wrote:Remember that it reads the name of the actual file, not the name of the StandardMesh code. So if the StandardMesh was named "machine_gun" and the file was named "machine_Gun_m1" then it would need to use "machine_Gun_m1".
Alright, I wrote this in my "custom.lst" file: schwerer_shell_m1=StandardMesh(schwerer_shell_m1). As I want to use the "bf1942.lst" as my main .lst file, as I want to make a very small mod. With my Shell only. Just to try it out.
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Swaffy
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Re: Reloading my model in Battlecraft 1942 makes it disappea

Post by Swaffy »

schwerer_shell_m1=StandardMesh(schwerer_shell_m1)
The part in blue is the name of your object. It will be a StaticObject or a PCO.
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Diamondback
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Re: Reloading my model in Battlecraft 1942 makes it disappea

Post by Diamondback »

Which mod is this mesh from if I may ask?
See my Strasbourg map project here.
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Skull Kid
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Re: Reloading my model in Battlecraft 1942 makes it disappea

Post by Skull Kid »

Swaffy wrote:schwerer_shell_m1=StandardMesh(schwerer_shell_m1)
The part in blue is the name of your object. It will be a StaticObject or a PCO.
I see, but when I reload my map, it simply doesn't render the model of my shell :(, or the collision mesh in-game, which doesn't load either :(
Classical Modder wrote:Which mod is this mesh from if I may ask?
I created this shell myself in 3ds Max 2013.

EDIT: Strangely... in Battlecraft 1942, my shell shows under EFFECTS?
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Swaffy
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Re: Reloading my model in Battlecraft 1942 makes it disappea

Post by Swaffy »

You probably added the object in the part of the list that says "EFFECTS". Cut/Paste it into the "STATIC_OBJECTS" section.
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Skull Kid
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Re: Reloading my model in Battlecraft 1942 makes it disappea

Post by Skull Kid »

Swaffy wrote:You probably added the object in the part of the list that says "EFFECTS". Cut/Paste it into the "STATIC_OBJECTS" section.
I added the Shell under the [PROPS] catrgory, but still, it shows up in the [EFFECTS] category? :?
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Skull Kid
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