Reloading my model in Battlecraft 1942 makes it disappear???
Posted: Sun Mar 10, 2013 6:19 pm
The object is there, but with no visible geometry?
I have pointed the .lst and .cfg's right, but it still doesn't show up?

A website for modding Battlefield 1942, BF2, BFV, and the Battlefield Series
https://www.bfmods.com/
Alright, I wrote this in my "custom.lst" file: schwerer_shell_m1=StandardMesh(schwerer_shell_m1). As I want to use the "bf1942.lst" as my main .lst file, as I want to make a very small mod. With my Shell only. Just to try it out.Swaffy wrote:Remember that it reads the name of the actual file, not the name of the StandardMesh code. So if the StandardMesh was named "machine_gun" and the file was named "machine_Gun_m1" then it would need to use "machine_Gun_m1".
I see, but when I reload my map, it simply doesn't render the model of my shellSwaffy wrote:schwerer_shell_m1=StandardMesh(schwerer_shell_m1)
The part in blue is the name of your object. It will be a StaticObject or a PCO.
I created this shell myself in 3ds Max 2013.Classical Modder wrote:Which mod is this mesh from if I may ask?
I added the Shell under the [PROPS] catrgory, but still, it shows up in the [EFFECTS] category?Swaffy wrote:You probably added the object in the part of the list that says "EFFECTS". Cut/Paste it into the "STATIC_OBJECTS" section.