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Reloading my model in Battlecraft 1942 makes it disappear???

Posted: Sun Mar 10, 2013 6:19 pm
by Skull Kid
The object is there, but with no visible geometry? :? I have pointed the .lst and .cfg's right, but it still doesn't show up?

Re: Reloading my model in Battlecraft 1942 makes it disappea

Posted: Sun Mar 10, 2013 9:08 pm
by Swaffy
Remember that it reads the name of the actual file, not the name of the StandardMesh code. So if the StandardMesh was named "machine_gun" and the file was named "machine_Gun_m1" then it would need to use "machine_Gun_m1".

Re: Reloading my model in Battlecraft 1942 makes it disappea

Posted: Sun Mar 10, 2013 9:16 pm
by Skull Kid
Swaffy wrote:Remember that it reads the name of the actual file, not the name of the StandardMesh code. So if the StandardMesh was named "machine_gun" and the file was named "machine_Gun_m1" then it would need to use "machine_Gun_m1".
Alright, I wrote this in my "custom.lst" file: schwerer_shell_m1=StandardMesh(schwerer_shell_m1). As I want to use the "bf1942.lst" as my main .lst file, as I want to make a very small mod. With my Shell only. Just to try it out.

Re: Reloading my model in Battlecraft 1942 makes it disappea

Posted: Sun Mar 10, 2013 11:59 pm
by Swaffy
schwerer_shell_m1=StandardMesh(schwerer_shell_m1)
The part in blue is the name of your object. It will be a StaticObject or a PCO.

Re: Reloading my model in Battlecraft 1942 makes it disappea

Posted: Mon Mar 11, 2013 12:51 am
by Diamondback
Which mod is this mesh from if I may ask?

Re: Reloading my model in Battlecraft 1942 makes it disappea

Posted: Mon Mar 11, 2013 1:16 pm
by Skull Kid
Swaffy wrote:schwerer_shell_m1=StandardMesh(schwerer_shell_m1)
The part in blue is the name of your object. It will be a StaticObject or a PCO.
I see, but when I reload my map, it simply doesn't render the model of my shell :(, or the collision mesh in-game, which doesn't load either :(
Classical Modder wrote:Which mod is this mesh from if I may ask?
I created this shell myself in 3ds Max 2013.

EDIT: Strangely... in Battlecraft 1942, my shell shows under EFFECTS?

Re: Reloading my model in Battlecraft 1942 makes it disappea

Posted: Mon Mar 11, 2013 5:11 pm
by Swaffy
You probably added the object in the part of the list that says "EFFECTS". Cut/Paste it into the "STATIC_OBJECTS" section.

Re: Reloading my model in Battlecraft 1942 makes it disappea

Posted: Mon Mar 11, 2013 5:59 pm
by Skull Kid
Swaffy wrote:You probably added the object in the part of the list that says "EFFECTS". Cut/Paste it into the "STATIC_OBJECTS" section.
I added the Shell under the [PROPS] catrgory, but still, it shows up in the [EFFECTS] category? :?