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Making a vehicle "store"

Posted: Mon Mar 11, 2013 9:10 pm
by Vilespring
Is there anyway for a client side mod to be able to spawn in a vehicle without the debugger, and it spawn in front of them? And, can a certain thing limit what you get, like money, so you need more kills before it can be bought?

I was thinking of a spawner attached to the front of each soldier, but getting the vehicle to spawn when the player says "[Sherman]" at his spawner, and have money, it a bit of a challenge to me. Any wonky ideas?

Re: Making a vehicle "store"

Posted: Mon Mar 11, 2013 11:27 pm
by fo0k
no ideas yet.. but I like these wonky ideas.. this is what its all about. :)
spitfire was looking at ways to have purchases made on a website.. which would then write the server con files.. to give a player an item (maybe outside 'their' house with a combination lock on a garage that only they would know etc.. to get a vehicle..) it was messy but worked in principle. this may be a bit more extreme than what you are thinking though.

Re: Making a vehicle "store"

Posted: Tue Mar 12, 2013 12:43 am
by Swaffy
Look at the Empires mod, that's my only idea.

Re: Making a vehicle "store"

Posted: Tue Mar 12, 2013 2:20 am
by Vilespring
Empires probably has it, by the description.

I saw an if-else command in FH, on all the vehicles. I need to learn how to wright statements to use them, then put a slur of if-else commands for it to work.

Re: Making a vehicle "store"

Posted: Tue Mar 12, 2013 9:36 am
by Senshi
Variables and if else in BF42 are very limited in usability, sadly. They apparently planned to implement them fully, but then noticed that they didn't really need it at all so they didn't invest anything more in it.