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Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 3:33 am
by BotHunter
Hello All! I've been trying to make a mini gun recently but I can't get the barrel to spin.
here is some code that I added to the BAR1918 Objects file.
Code: Select all
ObjectTemplate.create RotationalBundle MinigunBarrel
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.setGeometry Minigun_Brle_m1
rem -----------------------------------
rem -----------------------------------
ObjectTemplate.setMaxSpeed 0/0/5000
ObjectTemplate.setAcceleration 0/0/5000
ObjectTemplate.setInputToRoll c_PIFire
this adds the barrel mesh but it won't spin when you fire. what am I doing wrong?
Thanks!

Re: Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 5:08 am
by Vilespring
I have noticed that myself. When I was screwing around, debug modding desert combat, I added the minigun to the Remington shotgun, and the barrel didn't turn. I think the only way is making an animation for that.
(I was seriously going to post this exact thing too today,

)
Re: Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 5:12 am
by Diamondback
Vilespring wrote:I think the only way is making an animation for that.
Re: Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 6:03 am
by freddy
not sure but dont you need something like
ObjectTemplate.setMinRotation -0.3/0/-3000
ObjectTemplate.setMaxRotation 0.3/0/5000
and maybe
ObjectTemplate.setAcceleration 500/0/1000
oh and
ObjectTemplate.setAutomaticReset 1
Re: Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 1:53 pm
by Swaffy
If that worked, I would have made a spinning hat for the US team.
Re: Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 4:08 pm
by Vilespring
freddy wrote:not sure but dont you need something like
ObjectTemplate.setMinRotation -0.3/0/-3000
ObjectTemplate.setMaxRotation 0.3/0/5000
No, If you don't define mins and maxes, it will just spin indefinitely, which is good for gattling gun barrels.
Re: Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 5:16 pm
by BotHunter
I copied this from the Hind gunner in desert combat. and that worked just fine, I have no real clue how to do this other than what I've just done

Re: Rotational bundles in Handweapon files
Posted: Sun Mar 31, 2013 5:17 pm
by BotHunter
how would I make an animation for this?
Re: Rotational bundles in Handweapon files
Posted: Tue Apr 02, 2013 6:05 am
by Swaffy
Not even I know how to edit animations, bro.
O.o
Re: Rotational bundles in Handweapon files
Posted: Tue Apr 02, 2013 4:00 pm
by BotHunter

Thats kinda what I know too

I guess i'll just work on it
