Some interesting things achieved with c_CGStaticObjects

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Diamondback
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Re: Some interesting things achieved with c_CGStaticObjects

Post by Diamondback »

Is there anything that could be done to make the CTF flag respond to meshes?
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Apache Thunder
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Re: Some interesting things achieved with c_CGStaticObjects

Post by Apache Thunder »

The CTF flag behavior is probably a hard coded thing. Not sure it can be controls via normal means. :(
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freddy
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Re: Some interesting things achieved with c_CGStaticObjects

Post by freddy »

Instead of making the flag do object stuff, maybe one could just snatch some of its functions and use them on a object instead. Need to dissect that flags function.
Diamondback
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Re: Some interesting things achieved with c_CGStaticObjects

Post by Diamondback »

freddy wrote:Instead of making the flag do object stuff, maybe one could just snatch some of its functions and use them on a object instead. Need to dissect that flags function.
By doing this you wouldn’t get the CTF flag announcements when a flag is dropped, stolen or captured.
See my Strasbourg map project here.
freddy
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Re: Some interesting things achieved with c_CGStaticObjects

Post by freddy »

I dont know. It was just a suggestion to look at the problem from another angle.

I mean its already possible to use the flags "tag" function on players without even having any ctf flags in the map.
Shikikan2000
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Re: Some interesting things achieved with c_CGStaticObjects

Post by Shikikan2000 »

Hi Everybody i'm new here.. i'm also doing a bit of modding in bf1942 and its mods, but i still need alot of help from experts :)
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