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Two Weapons In One Slot (Like ExpPack)
Posted: Wed May 08, 2013 5:38 pm
by Swaffy
Never mind.
Re: Two Weapons In One Slot (Like ExpPack)
Posted: Wed May 08, 2013 6:37 pm
by BotHunter
Swaffy wrote:I think I put more work into learning about this game then anything else in my life.
Trial and error, trial and error, a thousand curse words, trial and error, lack of sleep, trial and...
Trust me. You learn most when you're screwing around with the parameters instead of asking us.

Re: Two Weapons In One Slot (Like ExpPack)
Posted: Wed May 08, 2013 10:24 pm
by Diamondback
Swaffy nailed it.
Re: Two Weapons In One Slot (Like ExpPack)
Posted: Thu May 09, 2013 3:51 pm
by BotHunter
Sorry dude, I didn't mean to close the topic. if you can re-post it I'll have a look. (Not that i'll figure out much

)
Re: Two Weapons In One Slot (Like ExpPack)
Posted: Fri May 10, 2013 3:24 am
by freddy
Its the ObjectTemplate.itemIndex thing, seems they hardcoded a special for that.
For example you can swap the M1Garands itemIndex with the Detonator and it will show up when you rightclick using the ExpPack.
It would propably be possible to make this work with other weapons to but i dont know witch files to modify, if its just the .exe or thoose .mem files or a combination