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How many is too many FireArmPositions? XD
Posted: Thu May 30, 2013 5:22 pm
by Vilespring
I have made a super MLRS tank in my mod, and I noticed that the rockets only worked 1/3 of the way up the MLRS set before it went back to the bottom. I have no idea how many is max, but if any of you might, I would like to know. The MLRS has 651 fire arm positions.
Re: How many is too many FireArmPositions? XD
Posted: Thu May 30, 2013 5:59 pm
by Dennis|8749236
I once have 60 firearm pos b4..
On my M4Sherman + T34 Rocket launcher..
And.. my video card is dead..
Re: How many is too many FireArmPositions? XD
Posted: Thu May 30, 2013 8:36 pm
by Vilespring
Yeh, but what is the max allowed? My MLRS doesn't fire from all the defined positions, because I have defined 651 positions.
Re: How many is too many FireArmPositions? XD
Posted: Thu May 30, 2013 10:55 pm
by dudejo
How many positions does it use on the horizontal plane?
The way I see it, if you multiply the vertical positions by the horizontal positions, it should give a rough idea of the limit, should it exist.
Re: How many is too many FireArmPositions? XD
Posted: Fri May 31, 2013 1:58 am
by Vilespring
31 Horizontal, 21 vertical. 651, but it doesn't fire from them all.
Re: How many is too many FireArmPositions? XD
Posted: Fri May 31, 2013 10:39 am
by dudejo
so if it only uses 1/3rd of the firearms on the vertical plane, how many does that make?
Re: How many is too many FireArmPositions? XD
Posted: Fri May 31, 2013 5:13 pm
by Vilespring
around 217. still a lot of positions.
Re: How many is too many FireArmPositions? XD
Posted: Mon Jun 24, 2013 5:13 pm
by BotHunter
If it goes to "Around 217" Then I'd guess It can only take 255. Don't know for sure though, Do you have a 84 bit PC?
Re: How many is too many FireArmPositions? XD
Posted: Tue Jun 25, 2013 4:37 am
by Swaffy
You mean 64-bit, right? XD
Look, cut them down. Take out (delete) every other row and every other column. That will take out a lot already, so see how the game will react to that.
Re: How many is too many FireArmPositions? XD
Posted: Sat Jun 29, 2013 8:04 pm
by Vilespring
I also needs to make an MLRS geometry, because the rack makes LOTS of lag.