Magnents?
Posted: Thu Aug 22, 2013 11:45 pm
is it remotely possible to add magnets into BF 1942 as a weapon of mass... pulling?
A website for modding Battlefield 1942, BF2, BFV, and the Battlefield Series
https://www.bfmods.com/
Code: Select all
rem *** Magnet_TankGunBarrel ***
ObjectTemplate.create FireArms Magnet_TankGunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.aiTemplate T34MainGun
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_MuzzAAgunB
ObjectTemplate.addFireArmsPosition -0.1/0/2.3 0/0/0
ObjectTemplate.addTemplate quadbarreldummy
ObjectTemplate.setPosition -0.1/0/0
ObjectTemplate.addFireArmsPosition 0.1/0/2.3 0/0/0
ObjectTemplate.addTemplate quadbarreldummy
ObjectTemplate.setPosition 0.1/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate MagnetProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 10000
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 200
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.35
ObjectTemplate.roundOfFire 40
ObjectTemplate.fireingForce 0
ObjectTemplate.recoilSpeed 0
ObjectTemplate.recoilSize 0
rem quadbarreldummy
ObjectTemplate.create SimpleObject quadbarreldummy
ObjectTemplate.geometry AA_Allies_pipe_m1
ObjectTemplate.create Projectile MagnetProjectile
ObjectTemplate.geometry tracklight_M1
ObjectTemplate.timeToLive CRD_UNIFORM/0.8/1.4/0
ObjectTemplate.mass 999999
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 0
ObjectTemplate.material2 0
ObjectTemplate.damageType 0
ObjectTemplate.radius 20.0
ObjectTemplate.ForceOnExplosion -999999999999999999999
ObjectTemplate.explodeNearEnemyDistance 1.5
ObjectTemplate.ProximityFusePrimer 0.5
Code: Select all
ObjectTemplate.Active JapaneseSoldier
ObjectTemplate.explosionForceMax 2000
ObjectTemplate.Active USMarineSoldier
ObjectTemplate.explosionForceMax 2000
Code: Select all
ObjectTemplate.Active Willy
ObjectTemplate.explosionForceMax 9999
sounds usefulfreddy wrote:edit: use some real material for the bullet instead of 0, nr70 is one "neutral" material that does interact but not hurt anything
edit2: use ObjectTemplate.damageType 4 on the bullet