lol ya ive messed with that. I found it hard to play the game with it on tho.
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Mon Jan 04, 2010 11:47 pm
by Senshi
I still use it. Though I toned down the light bloom very much so I don't get e.g. oversaturated skies and the like, just the neat blooming over dark borders and the bloom difference between inside and outside.
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Tue Jan 05, 2010 1:13 am
by fo0k
A vid of it in action (and excuse to test the new 'youtube' bbcode you can now use)
This has the default setup which was heavy on the bloom.. does the shadows effect work btw? anyone tried it..
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Tue Jan 05, 2010 3:45 am
by Iced Earth
Geez. It instantly looks better. I didn't see that on ssm.com.
Maybe toned down a bit, but I like it. It's funny how when you're flying and its off, it looks like you have a no-fog hack.
Have I been living under a rock to not hear about this?
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Tue Jan 05, 2010 4:43 am
by MR PINK BALLS
I havent seen it either so that must make me the troll under the bridge
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Tue Jan 05, 2010 4:53 am
by fo0k
I think the vast majority of bf42 players are unaware of this as it was designed for gta SA.
Would be good to have the ini file optimised for bf though
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Tue Jan 05, 2010 8:24 am
by Jeronimo
Wow... but... does this work with PB?
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Tue Jan 05, 2010 10:51 am
by Nodbrother
Yes it does. You are adding 2 files to your game; PB only checks the files it knows is in the game.
Just edit the ini so you have no fog, and join mafia clan I'd say.....
Re: Battlefield Bloom Mod (enbseries d3d8.dll)
Posted: Tue Jan 05, 2010 1:14 pm
by Jeronimo
Is there a fog value in it? What does it really do? Cause I would expect this .dll to only draw upon the readily created picture from the BF engine, without being able to manipulate anything of the rendering before that point. This would be sufficient for bloom and anti aliasing effects, after all.