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The Best RFA unpack/pack program
Posted: Mon Dec 30, 2013 3:25 am
by MillerMod
Hi Mates!
Can you tell me, which is the best program for unpack a map, than after the work put again to a workable rfa?
I tried GMAKe rfa but something went wrong.
After i put custom objects,textures,standardmesh (correctly) into the map, than repacked it, i could not open it in rfa explorer to check everything is ok, but bc42 can edit it, save it etc. I tried it to test, but under the loading it crashed.
I will be very thankful for some help!
Re: The Best RFA unpack/pack program
Posted: Mon Dec 30, 2013 4:34 am
by Vilespring
The MDT, I forgot where it is, but it has a winRFA program.
Re: The Best RFA unpack/pack program
Posted: Mon Dec 30, 2013 4:38 am
by Swaffy
WinRFA works great for that. My personal preference is BGA though, found in the Tools thread. I find it to be more versatile and user friendly.
Re: The Best RFA unpack/pack program
Posted: Mon Dec 30, 2013 5:31 pm
by MillerMod
Thank you Mates, i will try BGA first!
Re: The Best RFA unpack/pack program
Posted: Mon Dec 30, 2013 5:44 pm
by BotHunter
Also give singleplayermaker a try. WinRFA always crashes the maps for me.
Re: The Best RFA unpack/pack program
Posted: Mon Dec 30, 2013 6:23 pm
by MillerMod
Again ...
I think the problem is with the stuf i put in.
Is there a limit of spawnable objects (cars,planes etc) in bc42?
Re: The Best RFA unpack/pack program
Posted: Mon Dec 30, 2013 8:24 pm
by Vilespring
I don't think there is a vehicle limit, but the limiting factors is CPU, vehicles produce a fair amount of lag!
Re: The Best RFA unpack/pack program
Posted: Tue Dec 31, 2013 2:18 am
by takiwa
There is a limit of both spawnable objects and static objects any map can have (although after being out of the game for over 5 years, the exact number escapes me), and BC will give an error when trying to load above this limit...but I have never had a problem with winRFA loading any map that exceeded these limitations...weird issue indeed.
Re: The Best RFA unpack/pack program
Posted: Wed Jan 01, 2014 9:58 am
by Swaffy
I've read somewhere that the map can load multiple StaticObjects.con files so that the map can have more static objects than the editor allows. But I have not tried this mod myself.
Re: The Best RFA unpack/pack program
Posted: Thu Jan 02, 2014 11:36 am
by MillerMod
Ok, i just made some tests with the map.
The map is Desert Combat Final mod based.
If i made it with the dcf objects (cars,planes etc) it loads and playable.
But after i put in the custom objects the problem starts.
Basicly i wanted to make a race map with dcf and FH 0.7 vehicles. I selected some Forgotten Hope cars, trucks and i extracted the files that needs to load in a custom map.
Custom vehicles from FH 0.7:
Code: Select all
Barkasse\
Bedford OY\
GMC 2.5t\
Isuzu Type 94 Truck\
cupes.and.truck\
Laffly V15t\
NKL-26\
Piper L4 Grasshopper\
Red Tractor\
Riverboat
Sahariana\
Stormboat\
VW Typ 87E\
Yellow Tractor\
Zis 5\
I think the problem can be that some vehicles don't have the correct files, or DCF doesn't like other mods vehicles.
Because i tried to do the add in step by step, so i added the Bedford first and it worked with some problems.(The map loads, but Bedford doesn't take damage from any wepons.)
Any ideas?