simulate a high latency multiplay situation locally

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fo0k
Posts: 1433
Joined: Fri Oct 16, 2009 4:21 pm
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simulate a high latency multiplay situation locally

Post by fo0k »

Any way for me to limit the network speed of a 1942 host locally.. so I can join with new client on same machine.. but.. without the zero ping. I'd like to see how things are in a poor situation.. 300ms ping for example.
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Re: simulate a high latency multiplay situation locally

Post by freddy »

yes but prepare to get a nice little headache from setting it up :) http://wanem.sourceforge.net/
freddy
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Joined: Sun Oct 18, 2009 4:58 pm

Re: simulate a high latency multiplay situation locally

Post by freddy »

actually it might be easier to use a vpn service, if you route the traffic to usa and back you should get some 200-300 ping.
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fo0k
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Joined: Fri Oct 16, 2009 4:21 pm
Location: UK

Re: simulate a high latency multiplay situation locally

Post by fo0k »

rented a 10 slot :lol: server instead

£6 per month.

6...

lols.. somewhat different from the 2-300 you would have spent 10 years back for something laggy as hell.
freddy
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Re: simulate a high latency multiplay situation locally

Post by freddy »

haha thats the spirit :)
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BotHunter
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Re: simulate a high latency multiplay situation locally

Post by BotHunter »

300£ a month for a server???
Walk quietly and carry a sniper rifle
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