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simulate a high latency multiplay situation locally

Posted: Sun Mar 16, 2014 2:36 am
by fo0k
Any way for me to limit the network speed of a 1942 host locally.. so I can join with new client on same machine.. but.. without the zero ping. I'd like to see how things are in a poor situation.. 300ms ping for example.

Re: simulate a high latency multiplay situation locally

Posted: Sun Mar 16, 2014 6:19 am
by freddy
yes but prepare to get a nice little headache from setting it up :) http://wanem.sourceforge.net/

Re: simulate a high latency multiplay situation locally

Posted: Sun Mar 16, 2014 6:27 am
by freddy
actually it might be easier to use a vpn service, if you route the traffic to usa and back you should get some 200-300 ping.

Re: simulate a high latency multiplay situation locally

Posted: Tue Mar 18, 2014 11:02 pm
by fo0k
rented a 10 slot :lol: server instead

£6 per month.

6...

lols.. somewhat different from the 2-300 you would have spent 10 years back for something laggy as hell.

Re: simulate a high latency multiplay situation locally

Posted: Wed Mar 19, 2014 2:21 am
by freddy
haha thats the spirit :)

Re: simulate a high latency multiplay situation locally

Posted: Thu Mar 20, 2014 7:50 pm
by BotHunter
300£ a month for a server???