Page 1 of 1
How do it make bullet to visible?
Posted: Wed Jul 30, 2014 8:06 am
by black440388
I want to make the game all "HandWeapons" bullet is visible. Why only sight of MG42 shot trajectory, how make...?
I am from China, So, My English is limited...
IMG
https://docs.google.com/file/d/0B6IKYLX ... xnNjA/edit
Re: How do it make bullet to visible?
Posted: Wed Jul 30, 2014 5:58 pm
by Swaffy
Google Translate 您所看到的子弹被称为曳光弹。
ObjectTemplate.projectileTemplate BarProjectile
ObjectTemplate.setTracerTemplate BarScoutTracer CRD_NONE/2/0/0
这行代码将导致弹丸被解雇每三分出手。换句话说,有示踪剂轮之间的两个正常的子弹。
常数:
CRD_NONE/2/0/0
随机的,之间的两个数字:
CRD_UNIFORM/2/4/0
请记住,该弹是曳光弹,不是的代码行。有可能通过改变子弹名字一个是示踪剂使每个子弹示踪剂:
ObjectTemplate.projectileTemplate BarScoutTracer
这里是一个弹丸模板是示踪剂的示例:
rem ----- [M1 Garand Tracer] -----
ObjectTemplate.create Projectile M1GarandProjectileTracer
ObjectTemplate.geometry TLight_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 1.0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.material 220
ObjectTemplate.tracerScaler 50.0
ObjectTemplate.invisible 0
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 175
ObjectTemplate.distToMinDamage 350
这里是一个无形的弹丸:
ObjectTemplate.create Projectile M1GarandProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 1.0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 220
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 175
ObjectTemplate.distToMinDamage 350
The bullets you see are called tracer rounds.
ObjectTemplate.projectileTemplate BarProjectile
ObjectTemplate.setTracerTemplate BarScoutTracer CRD_NONE/2/0/0
This line of code causes the projectile to be fired every third shot. In other words, there are two normal bullets between the tracer rounds.
Constant:
CRD_NONE/2/0/0
Random, between two numbers:
CRD_UNIFORM/2/4/0
Remember, The projectile is the tracer bullet, not the line of code. It is possible to make every bullet a tracer by changing the bullet name to one that is a tracer:
ObjectTemplate.projectileTemplate BarScoutTracer
- - - - - - - - - -
Here is an example of a projectile template that is a tracer:
rem ----- [M1 Garand Tracer] -----
ObjectTemplate.create Projectile M1GarandProjectileTracer
ObjectTemplate.geometry TLight_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 1.0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.material 220
ObjectTemplate.tracerScaler 50.0
ObjectTemplate.invisible 0
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 175
ObjectTemplate.distToMinDamage 350
And here is an invisible projectile:
ObjectTemplate.create Projectile M1GarandProjectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 1.0
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 1
ObjectTemplate.material 220
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 175
ObjectTemplate.distToMinDamage 350
Re: How do it make bullet to visible?
Posted: Thu Jul 31, 2014 9:59 am
by black440388
It work!!! THX for your help, buddy!