Open sights?
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- Posts: 7
- Joined: Sat Jan 16, 2010 12:04 am
Open sights?
I've seen in some mods that some weapons lacked crosshairs, using open sights to aim instead.
Can this be done ssm, and how would one go about doing it?
If it can't be done ssm, I'd still like to know how so I can do it csm.
Thanks.
~Lev
Can this be done ssm, and how would one go about doing it?
If it can't be done ssm, I'd still like to know how so I can do it csm.
Thanks.
~Lev
Re: Open sights?
Im guessing its this in the objects of the weapon..
simply remove that line..?
someone else can confirm.. but thats gotta be worth a try.. *csm
simply remove that line..?
Code: Select all
ObjectTemplate.setCrossHairType CHTIcon
Re: Open sights?
Dunno what you mean with "open sights". Do you mean ironsights? If so, it's "simply" by moving the camera to make it look over the weapon. If you want to do this for static weapons (like stat. MGs) its very easy, as the camera is simply an object with an absolute position which you can move around so it looks over the barrel. For soldiers, things get more difficult, I guess. You'd need to work on animations to make the soldier "lift" the gun to camera height and hold it still.
Re: Open sights?
this is true.. im assuming a weapon where the iron sights align anyway, but include a crosshair so just remove the ch.. This does require some movement of weapons. Find an existing weapon where the iron sights align properly then replicate this animation/position for other weapons. you will need to open those weapons in 3dmax and align the model with the one you replicated.. get all iron sights for all models in the same position and that could give you a pretty good 'easy' fix.
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- Posts: 7
- Joined: Sat Jan 16, 2010 12:04 am
Re: Open sights?
Thanks, guys.
I appreciate it.
~Lev
I appreciate it.

~Lev
Re: Open sights?
My mod [Swaffy'sMod] has weapons with iron sights. I find them easy to make, but take a lot of time and patience lining them up without using 3DS Max.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: Open sights?
Just remove this line: ObjectTemplate.UseScope
http://bfmods.com/mdt/scripting/ObjectT ... Scope.html
http://bfmods.com/mdt/scripting/ObjectT ... Scope.html
Walk quietly and carry a sniper rifle
Re: Open sights?
Well, that's one of the steps.BotHunter wrote:Just remove this line: ObjectTemplate.UseScope
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: Open sights?
Way to necro a two year old thread, Bothunter... 
