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How to Modify kits
Posted: Thu Feb 18, 2010 2:48 am
by MajorBummer867
Can someone please tell me how to edit the kits in BFV.
Re: How to Modify kits
Posted: Thu Feb 18, 2010 6:34 pm
by [Sasha]
This is not SSM, but I will show the CSM way;
Extract your Object.con to your desktop(or wherever, I use Desktop)
Find the Folder named "Items"
Open it and locate the Country of which the kit originates from; ie objects>items>specialforces <-- for the kits located with the SpecialForces(Ho Chi Minh and stuff)
In the folder you should see:
Assault, Engineer, HeavyAssault, and
recon.
Copy the the folder of the kit you wish to modify and paste it somewhere esle; then rename it to the name of the kit you want it to be.
Open the Copied folder and open the objects.con in it with notepad(wordpad, textpad, whatever).
Change the line
ObjectTemplate.create Kit SpecialForces_Assault to whatever the new kits name is, so for example:
ObjectTemplate.create Kit NewKit.
Then go about changing the items in the kit.
Below is what it should look like.
Code: Select all
rem **Kit Choice 1 **
ObjectTemplate.create NewKit
ObjectTemplate.type Assault
rem ObjectTemplate.kitTeam 2
ObjectTemplate.geometry Kit_SpecialForces_Assault
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setKitSpeedFactor 1.05
ObjectTemplate.setKitAccelFactor 1.0
rem ObjectTemplate.healthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
rem ObjectTemplate.healthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.healthBarIcon "Menu/hud/guage03empty.tga"
ObjectTemplate.healthBarFullIcon "Menu/hud/guage03fullorange.tga"
ObjectTemplate.addWeaponIcon "Weapon/USKnife.dds"
ObjectTemplate.addWeaponIcon "Weapon/44magnum.dds"
ObjectTemplate.addWeaponIcon "Weapon/Car15.dds"
ObjectTemplate.addWeaponIcon "Weapon/USGrenade.dds"
ObjectTemplate.addWeaponIcon "Weapon/Binoculars.dds"
ObjectTemplate.addWeaponIcon "Weapon/medkit.dds"
ObjectTemplate.setKitIcon 17 "Weapon/Car15.dds"
ObjectTemplate.setKitName 17 "SpecialForces_Assault"
ObjectTemplate.setKitActiveName 17 "RESPAWN_ACTIVE_ASSAULT"
ObjectTemplate.addTemplate KnifeAllies <--- modify what is in the kits down here!
ObjectTemplate.addTemplate 44Magnum
ObjectTemplate.addTemplate Car15
ObjectTemplate.addTemplate RPG7V
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate MedPack
ObjectTemplate.aitemplate Assault
Once again, this is CSM(or atleast I think >.>), not SSM.
This also might have mistakes, feel free to correct me

Re: How to Modify kits
Posted: Fri Feb 19, 2010 12:58 am
by MajorBummer867
I cant find Object.con.
Re: How to Modify kits
Posted: Fri Feb 19, 2010 1:28 am
by Iced Earth
Sounds like you are new to 1942/BFV modding...start here...:
http://bfmods.com/viewtopic.php?f=43&t=25
Re: How to Modify kits
Posted: Fri Feb 19, 2010 2:25 am
by MajorBummer867
That still doesn't help me to modify the kits
Re: How to Modify kits
Posted: Fri Feb 19, 2010 3:40 am
by Iced Earth

OK, well what is your skill level? Sasha told you how, but if you don't even know where *any* objects.con is, well that's a problem. Download winRFA if you haven't already, and start poking around RFA files. Oh, but make sure you make BACKUPS before you change anything...
Re: How to Modify kits
Posted: Fri Feb 19, 2010 4:47 am
by [Sasha]
^What he said! Always backup your files! Most of the rfa's used for modding can be found @ My Computer>C:\Program Files\EA GAMES\Battlefield Vietnam\mods\bfvietnam\Archives, and beyond.
Re: How to Modify kits
Posted: Sat Feb 20, 2010 12:09 am
by MajorBummer867
I can not find object.con in winRFA though
Re: How to Modify kits
Posted: Sat Feb 20, 2010 12:31 am
by [Sasha]
MajorBummer867 wrote:I can not find object.con in winRFA though
No no, you're looking for objects.
rfa. So navigate here:

EDIT: Oh crap! So sorry, I did not notice that I said objects.con instead of .rfa in my first post.
Re: How to Modify kits
Posted: Sat Feb 20, 2010 3:30 am
by MajorBummer867
Ok, I made the kits, I think, how do i add them to the mod?