Reload handweapon without being active...
Posted: Sun Mar 14, 2010 7:45 pm
Ok my first question in a long time. 
I can code just about anything I want, but haven't figured this out. I am working on a conversion mod that brings BFHeroes to BF1942. If you played BFheroes, you would notice that handweapons reload without having to have them active.
I want to do the same here. I want to beable to reload a grenade or gun and be able to switch to another weapon while it reloads. Normally the game won't let me do this as I would have to keep it selected for the reload to occur.
Any ideas on a way around that? The only thing that reloads without being activated is the medkit. But making guns with the medkit mag type doesn't turn out well.
Also note that firearms on PCOs don't have to be active to reload. You can even exit the PCO and come back and it will be reloaded.
I'm hoping there is some trick to do this. I have a feeling that if I my self haven't found a way of doing it, then it may be impossible in this game engine.

I can code just about anything I want, but haven't figured this out. I am working on a conversion mod that brings BFHeroes to BF1942. If you played BFheroes, you would notice that handweapons reload without having to have them active.
I want to do the same here. I want to beable to reload a grenade or gun and be able to switch to another weapon while it reloads. Normally the game won't let me do this as I would have to keep it selected for the reload to occur.
Any ideas on a way around that? The only thing that reloads without being activated is the medkit. But making guns with the medkit mag type doesn't turn out well.

Also note that firearms on PCOs don't have to be active to reload. You can even exit the PCO and come back and it will be reloaded.

I'm hoping there is some trick to do this. I have a feeling that if I my self haven't found a way of doing it, then it may be impossible in this game engine.
